
What makes it hard: systems — knowing how it works.
Wie schwer ist METAL GEAR SOLID PEACE WALKER?
What makes it hard: systems — knowing how it works. You get through it by working out what the game is actually doing and coming back with a better build or a better plan, not by faster hands.
Wer spielt METAL GEAR SOLID PEACE WALKER tatsächlich durch?
- PlayStation17%von allen, die es auf PlayStation besitzen“Outer Heaven”etwa 24 % derjenigen, die es tatsächlich gespielt haben
Same game, three different crowds. Steam, PlayStation and Xbox each work these percentages out from their own players, so the numbers move around while the game stays exactly the same. A lower number doesn't mean it's harder on that platform.
Seltenste Erfolge
Von der Plattform veröffentlichte Seltenheit.
PlayStation
Vic BossObtained every trophy.1.5%
Big BossCleared all MAIN OPS and EXTRA OPS missions at Rank S.1.9%
EXTRA OPS All Rank SCleared all EXTRA OPS missions at Rank S.2.0%
Costume CollectorObtained every costume.2.0%
EXTRA OPS All Rank ACleared all EXTRA OPS missions at Rank A or higher.2.0%
METAL GEAR SOLID PEACE WALKER gespielt? Sieh, wie viele davon du hast.
- Welche du verdient hast – und welche dir fehlen
- Deine seltenste Freischaltung und ihr Rang
- Deine gesamte Historie dieses Spiels auf einer Timeline
- Steam, PlayStation, Xbox und Battle.net an einem Ort
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Über METAL GEAR SOLID PEACE WALKER
Metal Gear Solid: Peace Walker is an action-adventure stealth video game and is the third action-based Metal Gear title made specifically for the PSP. The gameplay consists of two primary modes: Mission and Mother Base. Mission are the actual action sequences of the game where the player must infiltrate an enemy territory or fight a boss, whereas Mother Base is an army management. Some changes have been made to the standard Metal Gear formula: the player is now unable to move or shoot while laying down and while pinned to a wall, making Peace Walker the first game since Metal Gear to lack any crawling ability.
Dieses Spiel holen
Wie Seltenheit berechnet wird
Each platform calculates rarity from its own player population. These percentages are shown side by side but are not a controlled comparison.
- PlayStation — Sony's published earn rate across PlayStation Network players.
Prozentwerte werden genau so angezeigt, wie jede Plattform sie veröffentlicht. Pyroblast berechnet sie nicht neu und mischt Spielerschaften nicht zusammen. Daten aktualisiert am .