What makes it hard: execution — reflexes, timing and precision.
Wie schwer ist MOTORSTORM: APOCALYPSE?
What makes it hard: execution — reflexes, timing and precision. You get through it by getting better at playing it — dodges, parries, muscle memory — not by turning up with a smarter build.
Durchgespielt
MOTORSTORM: APOCALYPSE hat ein Ende, aber nichts in der Erfolgsliste markiert es eindeutig genug, um darauf zu vertrauen — daher gibt es keine Abschlussquote.
Seltenste Erfolge
Von der Plattform veröffentlichte Seltenheit.
PlayStation
The Big OneObtain every other trophy in the game.1.1%
Found 'em All!Collect 150 of the hidden MotorStorm Cards1.4%
JackpotReach Rank 40 in Multiplayer.1.8%
Nail'd itPass 25 Special Events.1.9%
CroupierReach Rank 30 in Multiplayer.2.0%
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Über MOTORSTORM: APOCALYPSE
MotorStorm: Apocalypse (released as MotorStorm 3 in Asia) is a 2011 racing 3D video game by Evolution Studios and published by Sony Computer Entertainment for the PlayStation 3. It is the fourth game in the MotorStorm series and the third for the PlayStation 3. It was announced shortly before the beginning of the Electronic Entertainment Expo 2010 on the PlayStation Blog by Evolution Studios on 10 June 2010. MotorStorm: Apocalypse was released in Europe on 16 March 2011 but the UK release on 18 March was delayed by Sony Computer Entertainment UK following the 2011 Tōhoku earthquake and tsunami in Japan. The Australian launch went ahead as planned on 17 March, but Sony announced further shipments of the game to that country would be halted in the wake of the disaster. The planned North American release date of 12 April 2011 was delayed by Sony who later confirmed new releases dates of 31 March 2011 in the UK and 3 May 2011 in North America.
Dieses Spiel holen
Wie Seltenheit berechnet wird
Each platform calculates rarity from its own player population. These percentages are shown side by side but are not a controlled comparison.
- PlayStation — Sony's published earn rate across PlayStation Network players.
Prozentwerte werden genau so angezeigt, wie jede Plattform sie veröffentlicht. Pyroblast berechnet sie nicht neu und mischt Spielerschaften nicht zusammen. Daten aktualisiert am .