
What makes it hard: execution — reflexes, timing and precision.
Wie schwer ist Ori and the Will of the Wisps?
What makes it hard: execution — reflexes, timing and precision. You get through it by getting better at playing it — dodges, parries, muscle memory — not by turning up with a smarter build.
Wer spielt Ori and the Will of the Wisps tatsächlich durch?
- Steam39%von allen, die es auf Steam besitzen“Destiny”etwa 47 % derjenigen, die es tatsächlich gespielt haben
- Xbox13%von allen, die es auf Xbox besitzen“Destiny”etwa 26 % derjenigen, die es tatsächlich gespielt haben
Same game, three different crowds. Steam, PlayStation and Xbox each work these percentages out from their own players, so the numbers move around while the game stays exactly the same. A lower number doesn't mean it's harder on that platform.
Seltenste Erfolge
Von der Plattform veröffentlichte Seltenheit.
Steam
ImmortalComplete the Game without Dying1.5%
ShardlessBeat the Game Without Equipping a Shard1.7%
LightlessBeat the Game Without Spending any Spirit Light1.7%
Look at the TimeComplete the Game in Under 4 Hours1.7%
Untouchable2.5%
Xbox
ImmortalCompleted the Game without Dying0.2%
LightlessBeat the Game Without Spending any Spirit Light0.2%
ShardlessBeat the Game Without Equipping a Shard0.2%
Look at the TimeCompleted the Game in Under 4 Hours0.2%
UntouchableDefeated Mora Without Taking any Damage0.4%
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- Steam, PlayStation, Xbox und Battle.net an einem Ort
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Über Ori and the Will of the Wisps
Ori and the Will of the Wisps is a platform-adventure game that combines exploration, traversal, and combat within an interconnected world. Designed in a Metroidvania style, it focuses on navigating varied environments, uncovering hidden areas, and acquiring abilities that expand movement and progression options. The game features a system of upgrades and spirit-based skills that support different playstyles, along with environmental challenges and encounters that require timing and precision. Its presentation emphasizes detailed animation and a cohesive audiovisual design that supports both exploration and gameplay.
Wie Seltenheit berechnet wird
Each platform calculates rarity from its own player population. These percentages are shown side by side but are not a controlled comparison.
- Steam — Valve's published global unlock percentage across Steam owners of the game.
- Xbox — Microsoft's published rarity percentage across Xbox players.
Prozentwerte werden genau so angezeigt, wie jede Plattform sie veröffentlicht. Pyroblast berechnet sie nicht neu und mischt Spielerschaften nicht zusammen. Daten aktualisiert am .