
What makes it hard: execution — reflexes, timing and precision.
Wie schwer ist Tomb Raider I-III Remastered?
What makes it hard: execution — reflexes, timing and precision. You get through it by getting better at playing it — dodges, parries, muscle memory — not by turning up with a smarter build.
Wer spielt Tomb Raider I-III Remastered tatsächlich durch?
- PlayStation9.5%von allen, die es auf PlayStation besitzen“The Cataclysm of Atlantis”etwa 41 % derjenigen, die es tatsächlich gespielt haben
Same game, three different crowds. Steam, PlayStation and Xbox each work these percentages out from their own players, so the numbers move around while the game stays exactly the same. A lower number doesn't mean it's harder on that platform.
Seltenste Erfolge
Von der Plattform veröffentlichte Seltenheit.
PlayStation
Heroic HeroineComplete a level on CR 25.0.1%
Fish out of WaterComplete a CR 10 level in a Wetsuit without entering water.0.1%
Megalodon'tDefeat all Sharks on "40 Fathoms" on CR12 with Max Enemy Health/Damage/Numbers.0.1%
UntouchableComplete the "Colosseum" level in Challenge Mode on CR20 without killing anyone.0.1%
Top of the Food ChainComplete a Challenge Mode level on CR10 filled with Atlanteans/ Mobsters/ Mutants/ Cryptids.0.1%
Tomb Raider I-III Remastered gespielt? Sieh, wie viele davon du hast.
- Welche du verdient hast – und welche dir fehlen
- Deine seltenste Freischaltung und ihr Rang
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Über Tomb Raider I-III Remastered
Tomb Raider I•II•III Remastered is a collection of the first three Tomb Raider games, originally released between 1996 and 1998, updated with enhanced visuals and modern controls. Players follow Lara Croft across global locations, solving puzzles, exploring tombs, and engaging in combat. The remasters allow switching between original and updated graphics during gameplay. Included game titles: - Tomb Raider I + The Unfinished Business Expansion - Tomb Raider II + The Gold Mask Expansion - Tomb Raider III + The Lost Artifact Expansion
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Wie Seltenheit berechnet wird
Each platform calculates rarity from its own player population. These percentages are shown side by side but are not a controlled comparison.
- PlayStation — Sony's published earn rate across PlayStation Network players.
Prozentwerte werden genau so angezeigt, wie jede Plattform sie veröffentlicht. Pyroblast berechnet sie nicht neu und mischt Spielerschaften nicht zusammen. Daten aktualisiert am .