
Where the challenge is: execution — reflexes, timing and precision.
¿Qué tan difícil es Jak and Daxter: The Precursor Legacy?
Where the challenge is: execution — reflexes, timing and precision. You get through it by getting better at playing it — dodges, parries, muscle memory — not by turning up with a smarter build.
Quién termina realmente Jak and Daxter: The Precursor Legacy
- PlayStation32%de quienes lo tienen en PlayStation“Battle Hardened”aprox. el 35% de quienes realmente lo jugaron
Same game, three different crowds. Steam, PlayStation and Xbox each work these percentages out from their own players, so the numbers move around while the game stays exactly the same. A lower number doesn't mean it's harder on that platform.
Logros más raros
Rareza publicada por plataforma.
PlayStation
We Did It, DaxUnlock all trophies in Jak and Daxter: The Precursor Legacy.8.9%
Daxterous PerformanceTravel to the Blue Eco platform in 12 or fewer jumps in Geyser Rock.9.9%
Let's See Samos Do BetterEarn a record time of 40.00 or better on the gorge in Precursor Basin.10%
Precursory SearchCollect all Precursor Orbs.11%
Look How Far We've Come, JakLook towards Sandover Village from the top of Gol and Maia's Citadel.11%
¿Has jugado a Jak and Daxter: The Precursor Legacy? Mira cuántos de estos tienes.
- Cuáles has conseguido y cuáles te faltan
- Tu desbloqueo más raro y su puesto en la clasificación
- Todo tu historial de este juego en una línea de tiempo
- Steam, PlayStation, Xbox y Battle.net en un solo lugar
Gratis. Tarda aproximadamente un minuto.
Acerca de Jak and Daxter: The Precursor Legacy
Jak and Daxter: The Precursor Legacy is a 2001 platform video game developed by Naughty Dog and published by Sony Computer Entertainment for the Sony PlayStation 2 on December 4, 2001, as the first game of the Jak and Daxter series. The game follows the protagonist, a young teenager named Jak, as he tries to help his friend Daxter after he is transformed into an "ottsel", a fictional hybrid of an otter and a weasel. The game offers a large range of missions, collectables and objectives, often in the form of minigames, which provide a variety of gameplay experiences, as well as puzzles and platforming stages, which are completed by the player to proceed with the story.
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Cómo se calcula la rareza
Each platform calculates rarity from its own player population. These percentages are shown side by side but are not a controlled comparison.
- PlayStation — Sony's published earn rate across PlayStation Network players.
Los porcentajes se muestran exactamente como los publica cada plataforma. Pyroblast no los recalcula ni mezcla poblaciones de jugadores. Datos actualizados el .