
Where the challenge is: systems — knowing how it works.
Un logro, tres plataformas, tres cifras de rareza diferentes
Unlocked
Cada plataforma mide su propia población de jugadores.Por qué importa
Each platform calculates rarity from its own player population. These percentages are shown side by side but are not a controlled comparison. Los porcentajes se muestran exactamente como los publica cada plataforma; Pyroblast no los recalcula ni mezcla poblaciones de jugadores.
¿Qué tan difícil es METAL GEAR SOLID V: GROUND ZEROES?
Where the challenge is: systems — knowing how it works. You get through it by working out what the game is actually doing and coming back with a better build or a better plan, not by faster hands.
Terminarlo
METAL GEAR SOLID V: GROUND ZEROES tiene un final, pero nada en su lista de logros lo señala con suficiente claridad como para confiar en ello; por eso no se muestra una tasa de finalización.
Logros más raros
Rareza publicada por plataforma.
Steam
UnlockedUnlock all trials3.9%
InformationObtain all cassette tapes3.9%
HeroClear all missions (including Side Ops and Extra Ops) with a S-rank4.5%
HiddenClear the "Jamais Vu" Extra Op with 0 enemy combat statuses5.3%
PacifistClear the "Intel Operative Rescue" Side Op without killing a single enemy5.6%
PlayStation
UnlockedUnlock all trials0.9%
InformationObtain all cassette tapes1.3%
HeroClear all missions (including Side Ops and Extra Ops) with a S-rank1.5%
PacifistClear the "Intel Operative Rescue" Side Op without killing a single enemy2.2%
ExtractionIn the "Destroy the Anti-Air Emplacements" Side Op, rescue and extract all prisoners via chopper2.8%
¿Has jugado a METAL GEAR SOLID V: GROUND ZEROES? Mira cuántos de estos tienes.
- Cuáles has conseguido y cuáles te faltan
- Tu desbloqueo más raro y su puesto en la clasificación
- Todo tu historial de este juego en una línea de tiempo
- Steam, PlayStation, Xbox y Battle.net en un solo lugar
Gratis. Tarda aproximadamente un minuto.
Acerca de METAL GEAR SOLID V: GROUND ZEROES
Metal Gear Solid V: Ground Zeroes is a prologue to Metal Gear Solid V: The Phantom Pain. It offers players new sneaking and traversal methods compared to its predecessors, as well as the choice in what order the story events take place by selecting missions by advance. The most important change for this title is the shift to an open world design with a real-time day and night cycle doing away with the linear mission approach of previous games. The game was originally developed as a mission for The Phantom Pain, but an extended development time resulted in director Hideo Kojima splitting the specific portion of the game as a stand-alone product so that players could get early access to Metal Gear Solid V.
Dónde comprar
Cómo se calcula la rareza
Each platform calculates rarity from its own player population. These percentages are shown side by side but are not a controlled comparison.
- Steam — Valve's published global unlock percentage across Steam owners of the game.
- PlayStation — Sony's published earn rate across PlayStation Network players.
Los porcentajes se muestran exactamente como los publica cada plataforma. Pyroblast no los recalcula ni mezcla poblaciones de jugadores. Datos actualizados el .