Where the challenge is: execution — reflexes, timing and precision.
¿Qué tan difícil es Ratchet & Clank: A Crack in Time?
Where the challenge is: execution — reflexes, timing and precision. You get through it by getting better at playing it — dodges, parries, muscle memory — not by turning up with a smarter build.
Quién termina realmente Ratchet & Clank: A Crack in Time
- PlayStation35%de quienes lo tienen en PlayStation“88 MPH”aprox. el 40% de quienes realmente lo jugaron
Same game, three different crowds. Steam, PlayStation and Xbox each work these percentages out from their own players, so the numbers move around while the game stays exactly the same. A lower number doesn't mean it's harder on that platform.
Logros más raros
Rareza publicada por plataforma.
PlayStation
The Lombax TriumphantCollect all trophies in the game.3.9%
My Blaster Runs Really, Really HotScore 10,000 points on My Blaster Runs Hot.5.7%
Q-Force ChampionComplete the game on Hard.7.2%
Bolt CollectorCollect all gold bolts.7.6%
The SamaritanComplete all space missions.10%
¿Has jugado a Ratchet & Clank: A Crack in Time? Mira cuántos de estos tienes.
- Cuáles has conseguido y cuáles te faltan
- Tu desbloqueo más raro y su puesto en la clasificación
- Todo tu historial de este juego en una línea de tiempo
- Steam, PlayStation, Xbox y Battle.net en un solo lugar
Gratis. Tarda aproximadamente un minuto.
Acerca de Ratchet & Clank: A Crack in Time
Ratchet & Clank Future: A Crack in Time (known as Ratchet & Clank: A Crack in Time in most PAL countries) is a platform game developed by Insomniac Games and published by Sony Computer Entertainment for the PlayStation 3 video game console. It is the sequel to Ratchet & Clank Future: Tools of Destruction and Ratchet & Clank Future: Quest for Booty. The game was released for the PlayStation 3 in North America on October 27, 2009, in Australia on November 5, 2009, and in Europe on November 6, 2009. A fourth installment, titled Ratchet & Clank: Into the Nexus, was released in November 2013 for the PlayStation 3.
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Cómo se calcula la rareza
Each platform calculates rarity from its own player population. These percentages are shown side by side but are not a controlled comparison.
- PlayStation — Sony's published earn rate across PlayStation Network players.
Los porcentajes se muestran exactamente como los publica cada plataforma. Pyroblast no los recalcula ni mezcla poblaciones de jugadores. Datos actualizados el .