SpiderHeck
No hay nada que superar: este se juega, no se termina.
Un logro, tres plataformas, tres cifras de rareza diferentes
How many deaths did it take?
Cada plataforma mide su propia población de jugadores.Por qué importa
Each platform calculates rarity from its own player population. These percentages are shown side by side but are not a controlled comparison. Los porcentajes se muestran exactamente como los publica cada plataforma; Pyroblast no los recalcula ni mezcla poblaciones de jugadores.
¿Qué tan difícil es SpiderHeck?
Sin valoración: no hay nada que superar
There's nothing to beat here — no last boss, no credits. Ranked shooters, sandboxes, live-service games and endless runners don't get a difficulty score, because "how hard is it to finish" isn't a question you can ask about them. That's not the same as easy.
Logros más raros
Rareza publicada por plataforma.
PlayStation
God of HeckObtain all Trophies0.1%
The UnspeakableReach Wave 30 on Pain Level 70.1%
How many deaths did it take?Beat 18 Parkour levels0.1%
Sorry but there is one moreReach Wave 30 on Pain Level 60.3%
Master of HeckComplete 27 Tiers of Heck challenges0.3%
Xbox
How many deaths did it take?Beat 18 Parkour levels0.0%
The UnspeakableReached Wave 30 on Pain Level 70.0%
Sorry but there is one moreReached Wave 30 on Pain Level 60.1%
Master of HeckCompleted 27 Tiers of Heck challenges0.1%
Was it worth it?Reached the secret area in the lobby0.2%
¿Has jugado a SpiderHeck? Mira cuántos de estos tienes.
- Cuáles has conseguido y cuáles te faltan
- Tu desbloqueo más raro y su puesto en la clasificación
- Todo tu historial de este juego en una línea de tiempo
- Steam, PlayStation, Xbox y Battle.net en un solo lugar
Gratis. Tarda aproximadamente un minuto.
Acerca de SpiderHeck
A physics-based spider murder simulator. Multiple spiders enter only one spider leaves. Fight through a rapid progression of levels using various deadly weapons and environmental hazards to murder your friends and loved ones.
Dónde comprar
Cómo se calcula la rareza
Each platform calculates rarity from its own player population. These percentages are shown side by side but are not a controlled comparison.
- PlayStation — Sony's published earn rate across PlayStation Network players.
- Xbox — Microsoft's published rarity percentage across Xbox players.
Los porcentajes se muestran exactamente como los publica cada plataforma. Pyroblast no los recalcula ni mezcla poblaciones de jugadores. Datos actualizados el .