
What makes it hard: execution — reflexes, timing and precision.
¿Qué tan difícil es SUPERHOT?
What makes it hard: execution — reflexes, timing and precision. You get through it by getting better at playing it — dodges, parries, muscle memory — not by turning up with a smarter build.
Quién termina realmente SUPERHOT
- PlayStation19%de quienes lo tienen en PlayStation“One of us”aprox. el 26% de quienes realmente lo jugaron
- Xbox25%de quienes lo tienen en Xbox“One of us”aprox. el 38% de quienes realmente lo jugaron
Same game, three different crowds. Steam, PlayStation and Xbox each work these percentages out from their own players, so the numbers move around while the game stays exactly the same. A lower number doesn't mean it's harder on that platform.
Logros más raros
Rareza publicada por plataforma.
Steam
HerculesBeat all Challenges.2.3%
Full packageUnlock all endless levels.2.7%
Get REDyGet RED ending in every level of SPEEDRUNrt challenge.2.9%
Charted3.0%
Can't get enoughKill over 1987 Red Dudes in endless mode.3.4%
PlayStation
Trophy HunterObtain all the Trophies0.3%
HerculesBeat all Challenges.0.4%
Get REDyGet RED ending in every level of SPEEDRUNrt challenge.0.5%
Stand REDyGet RED ending in every level of SPEEDRUN challenge.0.6%
Full PackageUnlock all endless levels.0.7%
Xbox
HerculesProven your skill in killing Red Dudes in weird ways.0.1%
Get REDyTransformed into a precise killing machine in Real Time!0.2%
Stand REDyTransformed into a precise killing machine.0.3%
Full PackageGained full access to killing simulation rooms.0.4%
ChartedJumped a lot to find hidden terminals.0.6%
¿Has jugado a SUPERHOT? Mira cuántos de estos tienes.
- Cuáles has conseguido y cuáles te faltan
- Tu desbloqueo más raro y su puesto en la clasificación
- Todo tu historial de este juego en una línea de tiempo
- Steam, PlayStation, Xbox y Battle.net en un solo lugar
Gratis. Tarda aproximadamente un minuto.
Acerca de SUPERHOT
Superhot is an independent first-person shooter built around a single core mechanic: time only moves when the player moves. Without health regeneration or ammo drops, players must navigate through enemies using improvised tactics, grabbing weapons from fallen opponents, and carefully planning movements through slow-motion bullet trajectories. The game features a minimalist visual style using only white, black, and red to highlight interactive elements and threats. It originated from a 2013 game jam prototype that was later expanded through a successful Kickstarter campaign. Modes include a story campaign, endless survival, and challenge variations with specific restrictions.
Dónde comprar
Cómo se calcula la rareza
Each platform calculates rarity from its own player population. These percentages are shown side by side but are not a controlled comparison.
- Steam — Valve's published global unlock percentage across Steam owners of the game.
- PlayStation — Sony's published earn rate across PlayStation Network players.
- Xbox — Microsoft's published rarity percentage across Xbox players.
Los porcentajes se muestran exactamente como los publica cada plataforma. Pyroblast no los recalcula ni mezcla poblaciones de jugadores. Datos actualizados el .