
What makes it hard: execution — reflexes, timing and precision.
¿Qué tan difícil es The Binding of Isaac: Rebirth?
What makes it hard: execution — reflexes, timing and precision. You get through it by getting better at playing it — dodges, parries, muscle memory — not by turning up with a smarter build.
Quién termina realmente The Binding of Isaac: Rebirth
- PlayStation25%de quienes lo tienen en PlayStation“It Lives”aprox. el 45% de quienes realmente lo jugaron
- Xbox6.6%de quienes lo tienen en Xbox“The Lost”aprox. el 16% de quienes realmente lo jugaron
Same game, three different crowds. Steam, PlayStation and Xbox each work these percentages out from their own players, so the numbers move around while the game stays exactly the same. A lower number doesn't mean it's harder on that platform.
Logros más raros
Rareza publicada por plataforma.
PlayStation
Dead God∞%0.4%
Death Certificate. . .0.6%
Mega MushBeat everything in Hard Mode as every character1.0%
Apollyon BabyComplete all hard mode marks with Apollyon3.5%
PlatinumObtain all trophies3.5%
Xbox
Dead GodRIP0.2%
Death Certificate...0.3%
Mega MushBeat everything in Hard Mode as every character.0.6%
Real Platinum God100% the game!0.9%
Platinum GodCollect all items and unlock all secrets and endings.0.9%
¿Has jugado a The Binding of Isaac: Rebirth? Mira cuántos de estos tienes.
- Cuáles has conseguido y cuáles te faltan
- Tu desbloqueo más raro y su puesto en la clasificación
- Todo tu historial de este juego en una línea de tiempo
- Steam, PlayStation, Xbox y Battle.net en un solo lugar
Gratis. Tarda aproximadamente un minuto.
Acerca de The Binding of Isaac: Rebirth
The Binding of Isaac: Rebirth is a randomly generated action RPG shooter with heavy Rogue-like elements. Following Isaac on his journey players will find bizarre treasures that change Isaac’s form giving him super human abilities and enabling him to fight off droves of mysterious creatures, discover secrets and fight his way to safety.
Dónde comprar
Cómo se calcula la rareza
Each platform calculates rarity from its own player population. These percentages are shown side by side but are not a controlled comparison.
- PlayStation — Sony's published earn rate across PlayStation Network players.
- Xbox — Microsoft's published rarity percentage across Xbox players.
Los porcentajes se muestran exactamente como los publica cada plataforma. Pyroblast no los recalcula ni mezcla poblaciones de jugadores. Datos actualizados el .