UFL
No hay nada que superar: este se juega, no se termina.
Un logro, tres plataformas, tres cifras de rareza diferentes
You Shall Not Pass!
Cada plataforma mide su propia población de jugadores.Por qué importa
Each platform calculates rarity from its own player population. These percentages are shown side by side but are not a controlled comparison. Los porcentajes se muestran exactamente como los publica cada plataforma; Pyroblast no los recalcula ni mezcla poblaciones de jugadores.
¿Qué tan difícil es UFL?
Sin valoración: no hay nada que superar
There's nothing to beat here — no last boss, no credits. Ranked shooters, sandboxes, live-service games and endless runners don't get a difficulty score, because "how hard is it to finish" isn't a question you can ask about them. That's not the same as easy.
Logros más raros
Rareza publicada por plataforma.
PlayStation
All TrophiesGet all trophies0.6%
You Shall Not Pass!Get a goalkeeper with a rating of 85 or higher.3.4%
Elite ScoutIn your Starting XI get 2 players with a rating of 90 or higher.4.0%
Star PlayerGet a player with a rating of 90 or higher.4.0%
Total LookAdd your squad's third kit in Customisation.4.4%
Xbox
You Shall Not Pass!Buy a goalkeeper with a rating of 85 or higher on the Transfer Market.2.6%
Star PlayerBuy a player with a rating of 90 or higher on the Transfer Market. 3.1%
Elite ScoutIn your Starting XI get 2 players with a rating of 90 or higher.3.4%
Total LookAdd your squad's third kit in Customization.4.5%
Private ClubBuild a Starting XI of players with an average rating of 85 or higher.4.6%
¿Has jugado a UFL? Mira cuántos de estos tienes.
- Cuáles has conseguido y cuáles te faltan
- Tu desbloqueo más raro y su puesto en la clasificación
- Todo tu historial de este juego en una línea de tiempo
- Steam, PlayStation, Xbox y Battle.net en un solo lugar
Gratis. Tarda aproximadamente un minuto.
Acerca de UFL
UFL is a free-to-play competitive football game that provides an exciting and fair sports gaming experience.
Dónde comprar
Cómo se calcula la rareza
Each platform calculates rarity from its own player population. These percentages are shown side by side but are not a controlled comparison.
- PlayStation — Sony's published earn rate across PlayStation Network players.
- Xbox — Microsoft's published rarity percentage across Xbox players.
Los porcentajes se muestran exactamente como los publica cada plataforma. Pyroblast no los recalcula ni mezcla poblaciones de jugadores. Datos actualizados el .