Crash Bandicoot 2: Cortex Strikes Back

Naughty Dog · Universal Interactive Studios · 1997

PlayStation
Difficulté
7/10Hard

What makes it hard: execution — reflexes, timing and precision.

PlayStation25trophées
Tu y as joué ? Découvre lesquels tu as obtenus

À quel point Crash Bandicoot 2: Cortex Strikes Back est-il difficile ?

7/10Hard

What makes it hard: execution — reflexes, timing and precision. You get through it by getting better at playing it — dodges, parries, muscle memory — not by turning up with a smarter build.

Qui termine vraiment Crash Bandicoot 2: Cortex Strikes Back ?

  • PlayStation6.9%de tous ceux qui le possèdent sur PlayStation
    “Cortex N. Adequate”environ 15 % de ceux qui y ont vraiment joué

Same game, three different crowds. Steam, PlayStation and Xbox each work these percentages out from their own players, so the numbers move around while the game stays exactly the same. A lower number doesn't mean it's harder on that platform.

Succès les plus rares

Rareté publiée par plateforme.

PlayStation

  1. The N. Credible Crash Bandicoot!Collect all the Crash Bandicoot 2: Cortex Strikes Back trophies.0.6%
  2. Wumpa-Burner Engaged!Earn 27 Relics (gold or better).0.6%
  3. Light the Fires!Earn 10 Relics (gold or better).0.9%
  4. 99 Percent PerspirationEarn 99 lives.1.5%
  5. Boom Shakalaka!Defeat 5 enemies with Coco's Double Leg Drop.1.8%
Voir les 25 succès de Crash Bandicoot 2: Cortex Strikes Back

Tu as joué à Crash Bandicoot 2: Cortex Strikes Back ? Découvre combien tu en as.

  • Ceux que tu as obtenus — et ceux qui te manquent
  • Ton déblocage le plus rare et son rang
  • Tout ton historique sur ce jeu, sur une seule chronologie
  • Steam, PlayStation, Xbox et Battle.net au même endroit
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À propos de Crash Bandicoot 2: Cortex Strikes Back

Crash Bandicoot 2: Cortex Strikes Back is the second game in the Crash Bandicoot series, and the sequel to the original game. The gameplay is largely similar to that of the original, as players make their way through a limited environment whilst breaking crates that contains bonuses. The goal of the game is to gather 25 crystals for Crash's nemesis, Doctor Neo Cortex. The crystals are scattered between 25 different levels accessible via Warp Rooms, which are hub areas of the game. A level is cleared by collecting its respective crystal and reaching the end of its path, which returns Crash to the Warp Room.

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Comment la rareté est calculée

Each platform calculates rarity from its own player population. These percentages are shown side by side but are not a controlled comparison.

  • PlayStation — Sony's published earn rate across PlayStation Network players.

Les pourcentages sont affichés exactement comme chaque plateforme les publie. Pyroblast ne les recalcule pas et ne mélange pas les populations de joueurs. Données mises à jour le .

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