
What makes it hard: execution — reflexes, timing and precision.
À quel point Crash Bandicoot™ N. Sane Trilogy est-il difficile ?
What makes it hard: execution — reflexes, timing and precision. You get through it by getting better at playing it — dodges, parries, muscle memory — not by turning up with a smarter build.
Qui termine vraiment Crash Bandicoot™ N. Sane Trilogy ?
- Xbox4.7%de tous ceux qui le possèdent sur Xbox“C3 | Cortex N. Carcerated”environ 7 % de ceux qui y ont vraiment joué
Same game, three different crowds. Steam, PlayStation and Xbox each work these percentages out from their own players, so the numbers move around while the game stays exactly the same. A lower number doesn't mean it's harder on that platform.
Succès les plus rares
Rareté publiée par plateforme.
Xbox
C1 | The N. Trepid Crash Bandicoot!Collect all the Crash Bandicoot Achievements0.2%
C2 | The N. Credible Crash Bandicoot!Collect all the Crash Bandicoot 2: Cortex Strikes Back Achievements0.2%
C2 | Wumpa-Burner Engaged!Earn 27 Relics (gold or better).0.2%
C1 | An Ancient AntiquityDo hard time.0.2%
C3 | The N. Vincible Crash Bandicoot!Collect all the Crash Bandicoot 3: Warped Achievements0.2%
Tu as joué à Crash Bandicoot™ N. Sane Trilogy ? Découvre combien tu en as.
- Ceux que tu as obtenus — et ceux qui te manquent
- Ton déblocage le plus rare et son rang
- Tout ton historique sur ce jeu, sur une seule chronologie
- Steam, PlayStation, Xbox et Battle.net au même endroit
Gratuit. Ça prend environ une minute.
À propos de Crash Bandicoot™ N. Sane Trilogy
Crash Bandicoot N. Sane Trilogy is a platform game compilation that remasters the first three entries in the Crash Bandicoot series: Crash Bandicoot (1996), Cortex Strikes Back (1997), and Warped (1998). Players control Crash or his sister Coco through linear 3D levels, spinning to defeat enemies, jumping across platforms, and breaking crates to collect Wumpa Fruit. The compilation features completely rebuilt visuals with enhanced lighting and textures, a re-orchestrated soundtrack, time trials with online leaderboards, and a unified save system across all three games. Originally developed without access to the original source code, the games were reconstructed nearly from scratch using polygon meshes and cross-referencing video footage of the originals.
Où acheter
Comment la rareté est calculée
Each platform calculates rarity from its own player population. These percentages are shown side by side but are not a controlled comparison.
- Xbox — Microsoft's published rarity percentage across Xbox players.
Les pourcentages sont affichés exactement comme chaque plateforme les publie. Pyroblast ne les recalcule pas et ne mélange pas les populations de joueurs. Données mises à jour le .