Where the challenge is: execution — reflexes, timing and precision.
Un succès, trois plateformes, trois raretés différentes
Flawless Raider
Chaque plateforme mesure sa propre population de joueurs.Pourquoi c’est important
Each platform calculates rarity from its own player population. These percentages are shown side by side but are not a controlled comparison. Les pourcentages sont affichés exactement comme chaque plateforme les publie — Pyroblast ne les recalcule pas et ne mélange pas les populations de joueurs.
À quel point Destiny est-il difficile ?
Where the challenge is: execution — reflexes, timing and precision. You get through it by getting better at playing it — dodges, parries, muscle memory — not by turning up with a smarter build.
Le terminer
Destiny a une fin, mais rien dans sa liste de succès ne l’indique assez clairement pour être fiable — aucun taux de complétion à afficher.
Succès les plus rares
Rareté publiée par plateforme.
PlayStation
Guardian LordObtain all trophies in Destiny.1.5%
Sing the Iron SongPlay the Rise of Iron theme on the bells in the Iron Temple.1.6%
Flawless RaiderComplete a Raid without anyone in your fireteam dying.1.9%
Splicer GodComplete the "Wrath of the Machine" raid on heroic difficulty.2.7%
Student of HistoryActivate all Iron Lord Artifacts.3.2%
Xbox
Flawless RaiderComplete a Raid without anyone in your fireteam dying.1.0%
Sing the Iron SongPlay the Rise of Iron theme on the bells in the Iron Temple.1.6%
Splicer GodComplete the "Wrath of the Machine" raid on heroic difficulty.2.5%
Student of HistoryActivate all Iron Lord Artifacts.2.7%
Long Live the KingComplete the King's Fall Raid (Heroic).4.4%
Tu as joué à Destiny ? Découvre combien tu en as.
- Ceux que tu as obtenus — et ceux qui te manquent
- Ton déblocage le plus rare et son rang
- Tout ton historique sur ce jeu, sur une seule chronologie
- Steam, PlayStation, Xbox et Battle.net au même endroit
Gratuit. Ça prend environ une minute.
À propos de Destiny
Bungie has emphasized that the universe of Destiny will be "alive". Events may happen in-game that are not necessarily controlled or planned by the developer, which will help to create a dynamic developing experience for Bungie and a dynamic playing experience for gamers. The game's style has been described a first-person shooter that will incorporate massively multiplayer online game (MMO) elements, but Bungie has avoided defining Destiny as a traditional MMO game. Instead, the game has been referred to as a "shared-world shooter," as it lacks many of the characteristics of a traditional MMO game. For instance, rather than players being able to see and interact with all other players in the game or on a particular server—as is the case in many conventional MMO games—Destiny will include on-the-fly matchmaking that will allow players to see and interact only with other players with whom they are "matched" by the game. Destiny will incorporate a new game engine that allows global illuminations and real-time dynamic lighting to occur together. An innovation in Bungie's "hopper" technology, which has been the backbone for Halo's matchmaking system, will allow better player matchmaking in order to create a more natural experience in either cooperative or competitive multiplayer modes.
Où acheter
Comment la rareté est calculée
Each platform calculates rarity from its own player population. These percentages are shown side by side but are not a controlled comparison.
- PlayStation — Sony's published earn rate across PlayStation Network players.
- Xbox — Microsoft's published rarity percentage across Xbox players.
Les pourcentages sont affichés exactement comme chaque plateforme les publie. Pyroblast ne les recalcule pas et ne mélange pas les populations de joueurs. Données mises à jour le .