What makes it hard: execution — reflexes, timing and precision.
À quel point DOOM + DOOM II est-il difficile ?
What makes it hard: execution — reflexes, timing and precision. You get through it by getting better at playing it — dodges, parries, muscle memory — not by turning up with a smarter build.
Qui termine vraiment DOOM + DOOM II ?
- PlayStation9.0%de tous ceux qui le possèdent sur PlayStation“DOOM II”environ 13 % de ceux qui y ont vraiment joué
Same game, three different crowds. Steam, PlayStation and Xbox each work these percentages out from their own players, so the numbers move around while the game stays exactly the same. A lower number doesn't mean it's harder on that platform.
Succès les plus rares
Rareté publiée par plateforme.
Xbox
Kill It With FireImmolate a total of 30 arachnoid enemies with the Incinerator.1.2%
UntouchableComplete 8 different levels sequentially under par time without dying on Ultra-Violence or higher.1.2%
Screen WipeObliterate 50 enemies with a single shot of the Calamity Blade.1.3%
Indiscriminate HeadhunterKill one of every enemy.1.3%
PlutoniaReach the end of 'The Plutonia Experiment'.1.5%
Tu as joué à DOOM + DOOM II ? Découvre combien tu en as.
- Ceux que tu as obtenus — et ceux qui te manquent
- Ton déblocage le plus rare et son rang
- Tout ton historique sur ce jeu, sur une seule chronologie
- Steam, PlayStation, Xbox et Battle.net au même endroit
Gratuit. Ça prend environ une minute.
À propos de DOOM + DOOM II
Developed by id Software, and originally released in 1993, DOOM pioneered and popularized the first-person shooter, setting a standard for all FPS games. The critically acclaimed sequel, DOOM II, followed in 1994. Now the definitive, newly enhanced versions of DOOM + DOOM II are available as a combined product.
Où acheter
Comment la rareté est calculée
Each platform calculates rarity from its own player population. These percentages are shown side by side but are not a controlled comparison.
- Xbox — Microsoft's published rarity percentage across Xbox players.
Les pourcentages sont affichés exactement comme chaque plateforme les publie. Pyroblast ne les recalcule pas et ne mélange pas les populations de joueurs. Données mises à jour le .