
Firefall
Rien à terminer — celui-ci se joue, il ne se finit pas.
À quel point Firefall est-il difficile ?
Pas de note — rien à terminer
There's nothing to beat here — no last boss, no credits. Ranked shooters, sandboxes, live-service games and endless runners don't get a difficulty score, because "how hard is it to finish" isn't a question you can ask about them. That's not the same as easy.
Succès les plus rares
Rareté publiée par plateforme.
Steam
Speak of the DevilCampaign Ch. 1 Mission 7: Complete the mission with 1000 Enemy Kills or More on Hard Mode0.0%
Grand ExecutionerExecute 500 Players0.0%
Gang BustersWin 100 5v5 Duels0.0%
No Pain, No GainReturn 10 Full Thumper I's Under 10% Health0.0%
Risk and RewardReturn 10 Full Stock Thumpers Under 10% Health0.0%
Tu as joué à Firefall ? Découvre combien tu en as.
- Ceux que tu as obtenus — et ceux qui te manquent
- Ton déblocage le plus rare et son rang
- Tout ton historique sur ce jeu, sur une seule chronologie
- Steam, PlayStation, Xbox et Battle.net au même endroit
Gratuit. Ça prend environ une minute.
À propos de Firefall
Firefall is a massively multiplayer online team-based action shooter role-playing computer game from Red 5 Studios, a studio founded by Mark Kern. It is currently in its open beta stage and it will attempt to mix elements from the MMORPG and MMOFPS genres when it is released. This game should not be confused with the Macintosh game from Pangea Software that was rereleased as shareware on June 13 in 2000.
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Comment la rareté est calculée
Each platform calculates rarity from its own player population. These percentages are shown side by side but are not a controlled comparison.
- Steam — Valve's published global unlock percentage across Steam owners of the game.
Les pourcentages sont affichés exactement comme chaque plateforme les publie. Pyroblast ne les recalcule pas et ne mélange pas les populations de joueurs. Données mises à jour le .