
What makes it hard: systems — knowing how it works.
À quel point I’m not a Monster est-il difficile ?
What makes it hard: systems — knowing how it works. You get through it by working out what the game is actually doing and coming back with a better build or a better plan, not by faster hands.
Qui termine vraiment I’m not a Monster ?
- Steam2.1%de tous ceux qui le possèdent sur Steam“Betrayal”environ 7 % de ceux qui y ont vraiment joué
Same game, three different crowds. Steam, PlayStation and Xbox each work these percentages out from their own players, so the numbers move around while the game stays exactly the same. A lower number doesn't mean it's harder on that platform.
Succès les plus rares
Rareté publiée par plateforme.
Steam
Sector 171.4%
Portal1.4%
Light in the Dark1.5%
Magician1.5%
Phoenix1.5%
Tu as joué à I’m not a Monster ? Découvre combien tu en as.
- Ceux que tu as obtenus — et ceux qui te manquent
- Ton déblocage le plus rare et son rang
- Tout ton historique sur ce jeu, sur une seule chronologie
- Steam, PlayStation, Xbox et Battle.net au même endroit
Gratuit. Ça prend environ une minute.
À propos de I’m not a Monster
Retro sci-fi tactical turn-based strategy with an exciting storyline. The Albatross space liner is overrun by lizard-like monsters that can infect humans and turn them into their own kind. Save the passengers and defeat the hostile creatures.
Obtenir ce jeu
Comment la rareté est calculée
Each platform calculates rarity from its own player population. These percentages are shown side by side but are not a controlled comparison.
- Steam — Valve's published global unlock percentage across Steam owners of the game.
Les pourcentages sont affichés exactement comme chaque plateforme les publie. Pyroblast ne les recalcule pas et ne mélange pas les populations de joueurs. Données mises à jour le .