MOTORSTORM: APOCALYPSE

Evolution Studios · Sony Computer Entertainment · 2011

PlayStation
Difficulté
5/10Moderate

What makes it hard: execution — reflexes, timing and precision.

PlayStation48trophées
Tu y as joué ? Découvre lesquels tu as obtenus

À quel point MOTORSTORM: APOCALYPSE est-il difficile ?

5/10Moderate

What makes it hard: execution — reflexes, timing and precision. You get through it by getting better at playing it — dodges, parries, muscle memory — not by turning up with a smarter build.

Le terminer

MOTORSTORM: APOCALYPSE a une fin, mais rien dans sa liste de succès ne l’indique assez clairement pour être fiable — aucun taux de complétion à afficher.

Succès les plus rares

Rareté publiée par plateforme.

PlayStation

  1. The Big OneObtain every other trophy in the game.1.1%
  2. Found 'em All!Collect 150 of the hidden MotorStorm Cards1.4%
  3. JackpotReach Rank 40 in Multiplayer.1.8%
  4. Nail'd itPass 25 Special Events.1.9%
  5. CroupierReach Rank 30 in Multiplayer.2.0%
Voir les 48 succès de MOTORSTORM: APOCALYPSE

Tu as joué à MOTORSTORM: APOCALYPSE ? Découvre combien tu en as.

  • Ceux que tu as obtenus — et ceux qui te manquent
  • Ton déblocage le plus rare et son rang
  • Tout ton historique sur ce jeu, sur une seule chronologie
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À propos de MOTORSTORM: APOCALYPSE

MotorStorm: Apocalypse (released as MotorStorm 3 in Asia) is a 2011 racing 3D video game by Evolution Studios and published by Sony Computer Entertainment for the PlayStation 3. It is the fourth game in the MotorStorm series and the third for the PlayStation 3. It was announced shortly before the beginning of the Electronic Entertainment Expo 2010 on the PlayStation Blog by Evolution Studios on 10 June 2010. MotorStorm: Apocalypse was released in Europe on 16 March 2011 but the UK release on 18 March was delayed by Sony Computer Entertainment UK following the 2011 Tōhoku earthquake and tsunami in Japan. The Australian launch went ahead as planned on 17 March, but Sony announced further shipments of the game to that country would be halted in the wake of the disaster. The planned North American release date of 12 April 2011 was delayed by Sony who later confirmed new releases dates of 31 March 2011 in the UK and 3 May 2011 in North America.

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Comment la rareté est calculée

Each platform calculates rarity from its own player population. These percentages are shown side by side but are not a controlled comparison.

  • PlayStation — Sony's published earn rate across PlayStation Network players.

Les pourcentages sont affichés exactement comme chaque plateforme les publie. Pyroblast ne les recalcule pas et ne mélange pas les populations de joueurs. Données mises à jour le .

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