What makes it hard: execution — reflexes, timing and precision.
À quel point Rare Replay est-il difficile ?
What makes it hard: execution — reflexes, timing and precision. You get through it by getting better at playing it — dodges, parries, muscle memory — not by turning up with a smarter build.
Le terminer
Rare Replay a une fin, mais rien dans sa liste de succès ne l’indique assez clairement pour être fiable — aucun taux de complétion à afficher.
Succès les plus rares
Rareté publiée par plateforme.
Xbox
The Orchestra PitListened to all of the "Top-Secret Tunes" in Rare Revealed.0.0%
Stampers ForeverEarn the most coveted title in the game!0.0%
Amber WarningGrabbed by the Ghoulies: Complete Challenge 210.1%
Backstage PassEarn the Player Rank of "Rare Royalty".0.1%
Beyond the ImpossibleBattletoads: Complete a loop of Turbo Tunnel Infinite.0.1%
Tu as joué à Rare Replay ? Découvre combien tu en as.
- Ceux que tu as obtenus — et ceux qui te manquent
- Ton déblocage le plus rare et son rang
- Tout ton historique sur ce jeu, sur une seule chronologie
- Steam, PlayStation, Xbox et Battle.net au même endroit
Gratuit. Ça prend environ une minute.
À propos de Rare Replay
Rare Replay is a 2015 compilation of 30 video games previously developed by Rare and its predecessor, Ultimate Play the Game, in their 30-year combined history. The emulated games span multiple genres and consoles - from the ZX Spectrum to the Xbox 360 - and retain the features and errors of their original releases with minimal edits. The compilation adds cheats to make the older games easier and a Snapshots mode of specific challenges culled from parts of the games. Player progress is rewarded with behind-the-scenes footage and interviews about Rare's major and unreleased games. GoldenEye 007 is added to the game library of anyone who purchases a digital copy of Rare Replay. Upon GoldenEye 007's release on Xbox One/Series consoles, it was retroactively added to the game library of anyone with a prior purchase of a digital copy.
Obtenir ce jeu
Comment la rareté est calculée
Each platform calculates rarity from its own player population. These percentages are shown side by side but are not a controlled comparison.
- Xbox — Microsoft's published rarity percentage across Xbox players.
Les pourcentages sont affichés exactement comme chaque plateforme les publie. Pyroblast ne les recalcule pas et ne mélange pas les populations de joueurs. Données mises à jour le .