
Where the challenge is: execution — reflexes, timing and precision.
À quel point Rubber Bandits est-il difficile ?
Where the challenge is: execution — reflexes, timing and precision. You get through it by getting better at playing it — dodges, parries, muscle memory — not by turning up with a smarter build.
Qui termine vraiment Rubber Bandits ?
- Steam9.6%de tous ceux qui le possèdent sur Steam“Oceans One”environ 15 % de ceux qui y ont vraiment joué
- PlayStation20%de tous ceux qui le possèdent sur PlayStation“Oceans One”environ 27 % de ceux qui y ont vraiment joué
Same game, three different crowds. Steam, PlayStation and Xbox each work these percentages out from their own players, so the numbers move around while the game stays exactly the same. A lower number doesn't mean it's harder on that platform.
Succès les plus rares
Rareté publiée par plateforme.
Steam
Greed is GoodExit with 10 dollars 10 times. That's... A lot of money0.5%
MastermindWin 10 games of Heist1.3%
Super CopBust three robbers as a cop in the same level. Are you some kind of robocop?1.7%
Bye Bye BirdieHit all the sitting seagulls in the Docks: Riptide Raid level to suffer the wrath of the gulls1.9%
Getting SlickWin 5 games of Heist4.7%
Xbox
Super CopYou busted three robbers in the same level. Are you some kind of robocop?2.4%
Bye Bye BirdieYou hit all the sitting seagulls and suffered the wrath of the gulls2.4%
Greed is GoodYou exited with 10 dollars 10 times. That's.... A lot of money3.1%
MastermindYou won 10 games of Heist3.6%
Getting SlickYou won 5 games of Heist8.4%
Tu as joué à Rubber Bandits ? Découvre combien tu en as.
- Ceux que tu as obtenus — et ceux qui te manquent
- Ton déblocage le plus rare et son rang
- Tout ton historique sur ce jeu, sur une seule chronologie
- Steam, PlayStation, Xbox et Battle.net au même endroit
Gratuit. Ça prend environ une minute.
À propos de Rubber Bandits
Not every heist goes as planned in Rubber Bandits - a physics-based multiplayer brawler for 1-4 players.
Où acheter
Comment la rareté est calculée
Each platform calculates rarity from its own player population. These percentages are shown side by side but are not a controlled comparison.
- Steam — Valve's published global unlock percentage across Steam owners of the game.
- Xbox — Microsoft's published rarity percentage across Xbox players.
Les pourcentages sont affichés exactement comme chaque plateforme les publie. Pyroblast ne les recalcule pas et ne mélange pas les populations de joueurs. Données mises à jour le .