Where the challenge is: execution — reflexes, timing and precision.
À quel point Sly Cooper: Thieves in Time™ est-il difficile ?
Where the challenge is: execution — reflexes, timing and precision. You get through it by getting better at playing it — dodges, parries, muscle memory — not by turning up with a smarter build.
Qui termine vraiment Sly Cooper: Thieves in Time™ ?
- PlayStation26%de tous ceux qui le possèdent sur PlayStation“Final Chapter?”environ 36 % de ceux qui y ont vraiment joué
Same game, three different crowds. Steam, PlayStation and Xbox each work these percentages out from their own players, so the numbers move around while the game stays exactly the same. A lower number doesn't mean it's harder on that platform.
Succès les plus rares
Rareté publiée par plateforme.
PlayStation
Mask and Stripes ForeverCollect every bronze, silver, and gold trophy.2.7%
Navigate Like DrakeTake a look at every map in every episode.2.8%
8-Bit Bentley StyleBeat every hideout arcade's top high score.3.0%
Mark Your TerritoryCollect all the hidden Sly masks.3.6%
Crazed ClimberScale the dragon lair in under 90 seconds.3.7%
Tu as joué à Sly Cooper: Thieves in Time™ ? Découvre combien tu en as.
- Ceux que tu as obtenus — et ceux qui te manquent
- Ton déblocage le plus rare et son rang
- Tout ton historique sur ce jeu, sur une seule chronologie
- Steam, PlayStation, Xbox et Battle.net au même endroit
Gratuit. Ça prend environ une minute.
À propos de Sly Cooper: Thieves in Time™
Sly Cooper: Thieves in Time is a stealth platformer developed by Sanzaru Games and published by Sony Computer Entertainment. Released in 2013 for PlayStation 3 and PlayStation Vita, it is the fourth main entry in the Sly Cooper series. The game follows Sly and his gang as they travel through different historical periods to restore the Thievius Raccoonus, which is being erased from existence. Players control Sly and various characters, each with unique abilities while completing stealth-based missions, platforming challenges, and puzzles. The game retains the series’ signature cel-shaded art style and humour while introducing new mechanics, including time-travelling settings and costumes with special abilities.
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Comment la rareté est calculée
Each platform calculates rarity from its own player population. These percentages are shown side by side but are not a controlled comparison.
- PlayStation — Sony's published earn rate across PlayStation Network players.
Les pourcentages sont affichés exactement comme chaque plateforme les publie. Pyroblast ne les recalcule pas et ne mélange pas les populations de joueurs. Données mises à jour le .