SpiderHeck
Rien à terminer — celui-ci se joue, il ne se finit pas.
Un succès, trois plateformes, trois raretés différentes
How many deaths did it take?
Chaque plateforme mesure sa propre population de joueurs.Pourquoi c’est important
Each platform calculates rarity from its own player population. These percentages are shown side by side but are not a controlled comparison. Les pourcentages sont affichés exactement comme chaque plateforme les publie — Pyroblast ne les recalcule pas et ne mélange pas les populations de joueurs.
À quel point SpiderHeck est-il difficile ?
Pas de note — rien à terminer
There's nothing to beat here — no last boss, no credits. Ranked shooters, sandboxes, live-service games and endless runners don't get a difficulty score, because "how hard is it to finish" isn't a question you can ask about them. That's not the same as easy.
Succès les plus rares
Rareté publiée par plateforme.
PlayStation
God of HeckObtain all Trophies0.1%
The UnspeakableReach Wave 30 on Pain Level 70.1%
How many deaths did it take?Beat 18 Parkour levels0.1%
Sorry but there is one moreReach Wave 30 on Pain Level 60.3%
Master of HeckComplete 27 Tiers of Heck challenges0.3%
Xbox
How many deaths did it take?Beat 18 Parkour levels0.0%
The UnspeakableReached Wave 30 on Pain Level 70.0%
Sorry but there is one moreReached Wave 30 on Pain Level 60.1%
Master of HeckCompleted 27 Tiers of Heck challenges0.1%
Was it worth it?Reached the secret area in the lobby0.2%
Tu as joué à SpiderHeck ? Découvre combien tu en as.
- Ceux que tu as obtenus — et ceux qui te manquent
- Ton déblocage le plus rare et son rang
- Tout ton historique sur ce jeu, sur une seule chronologie
- Steam, PlayStation, Xbox et Battle.net au même endroit
Gratuit. Ça prend environ une minute.
À propos de SpiderHeck
A physics-based spider murder simulator. Multiple spiders enter only one spider leaves. Fight through a rapid progression of levels using various deadly weapons and environmental hazards to murder your friends and loved ones.
Où acheter
Comment la rareté est calculée
Each platform calculates rarity from its own player population. These percentages are shown side by side but are not a controlled comparison.
- PlayStation — Sony's published earn rate across PlayStation Network players.
- Xbox — Microsoft's published rarity percentage across Xbox players.
Les pourcentages sont affichés exactement comme chaque plateforme les publie. Pyroblast ne les recalcule pas et ne mélange pas les populations de joueurs. Données mises à jour le .