Stellaris

Paradox Development Studio · Paradox Interactive · 2016

Xbox
Difficulté
7/10Hard

What makes it hard: systems — knowing how it works.

Xbox219succès
Tu y as joué ? Découvre lesquels tu as obtenus

À quel point Stellaris est-il difficile ?

7/10Hard

What makes it hard: systems — knowing how it works. You get through it by working out what the game is actually doing and coming back with a better build or a better plan, not by faster hands.

Le terminer

Stellaris a une fin, mais rien dans sa liste de succès ne l’indique assez clairement pour être fiable — aucun taux de complétion à afficher.

Succès les plus rares

Rareté publiée par plateforme.

Xbox

  1. Khan of KhansAs Heirs of the Khan, seize back your throne and have at least 5 Satrapy Vassals.0.1%
  2. Forever is a Long TimeAs Forever Cruise, survive for at least 200 years and reach the End Game Crisis0.1%
  3. The Long Way RoundAs Sacred Path, complete the pilgrimage to all seven Sacred Sites0.1%
  4. Take My EnergyCook a homeworld with a Stellar Cannon0.1%
  5. So Long, and Thanks for All the FishEmbark when your homeworld is at 70% devastation.0.1%
Voir les 219 succès de Stellaris

Tu as joué à Stellaris ? Découvre combien tu en as.

  • Ceux que tu as obtenus — et ceux qui te manquent
  • Ton déblocage le plus rare et son rang
  • Tout ton historique sur ce jeu, sur une seule chronologie
  • Steam, PlayStation, Xbox et Battle.net au même endroit
Connecter Steam, PlayStation ou Xbox

Gratuit. Ça prend environ une minute.

À propos de Stellaris

Stellaris is a real-time 4X grand strategy game set in a procedurally generated galaxy. Players control an interstellar civilization, exploring star systems connected by hyperlane networks, colonizing habitable worlds, and managing their empire's economy across resources like energy, minerals, and alloys. The game emphasizes empire customization through species traits, ethics, government types, and civics that shape both aesthetics and mechanics. Gameplay progresses through diplomacy, trade, and warfare with other civilizations, while mid-game and late-game galactic crises introduce escalating threats such as extragalactic invasions or hostile artificial intelligence awakenings. Players can pursue ascension paths including genetic engineering, cybernetic augmentation, or psionic abilities. Originally released for PC, the game later received a console edition and has been supported with numerous expansions adding megastructures, new empire types, espionage mechanics, and additional crisis scenarios.

Où acheter

Comment la rareté est calculée

Each platform calculates rarity from its own player population. These percentages are shown side by side but are not a controlled comparison.

  • Xbox — Microsoft's published rarity percentage across Xbox players.

Les pourcentages sont affichés exactement comme chaque plateforme les publie. Pyroblast ne les recalcule pas et ne mélange pas les populations de joueurs. Données mises à jour le .

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