Strider

Capcom · 1989

SteamPlayStation
Difficulté
7/10Hard

What makes it hard: execution — reflexes, timing and precision.

Steam30succès
PlayStation31trophées
Tu y as joué ? Découvre lesquels tu as obtenus

À quel point Strider est-il difficile ?

7/10Hard

What makes it hard: execution — reflexes, timing and precision. You get through it by getting better at playing it — dodges, parries, muscle memory — not by turning up with a smarter build.

Qui termine vraiment Strider ?

  • Steam10%de tous ceux qui le possèdent sur Steam
    “Equal in the Face of Death”environ 19 % de ceux qui y ont vraiment joué
  • PlayStation7.8%de tous ceux qui le possèdent sur PlayStation
    “Now I am the Master”environ 12 % de ceux qui y ont vraiment joué
  • Xbox6.5%de tous ceux qui le possèdent sur Xbox
    “Class-A Ninja”environ 11 % de ceux qui y ont vraiment joué

Same game, three different crowds. Steam, PlayStation and Xbox each work these percentages out from their own players, so the numbers move around while the game stays exactly the same. A lower number doesn't mean it's harder on that platform.

Succès les plus rares

Rareté publiée par plateforme.

Steam

  1. Special Class-AComplete game on Hard difficulty2.6%
  2. Speed DemonComplete the game in under 4 hours2.6%
  3. Collector of CollectingCollect all Large Canisters2.7%
  4. Remember The FallenCollect all Fallen Striders2.9%
  5. Cuts Like a KnifeCollect all Kunai upgrades6.3%

PlayStation

  1. Strider MasterEarn all Trophies in Strider1.4%
  2. Speed DemonComplete the game in under 4 hours1.8%
  3. Special Class-A Complete game on Hard difficulty1.9%
  4. Collector of CollectingCollect All Large Canisters2.2%
  5. Remember The FallenCollect All Fallen Striders2.4%
Voir les 30 succès de Strider

Tu as joué à Strider ? Découvre combien tu en as.

  • Ceux que tu as obtenus — et ceux qui te manquent
  • Ton déblocage le plus rare et son rang
  • Tout ton historique sur ce jeu, sur une seule chronologie
  • Steam, PlayStation, Xbox et Battle.net au même endroit
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À propos de Strider

The controls of Strider consist of an eight-way joystick and two action buttons for attacking and jumping. The player controls Hiryu himself, whose main weapon is a tonfa-like plasma sword known as "Cypher". He can perform numerous acrobatic feats depending on the joystick/button combination used. Pressing the jump button while Hiryu is standing still will cause him to do a regular vertical jump, while pressing the jump button while pushing the joystick left or right will enable him to do a cartwheel jump. Hiryu can also slide under or through certain obstacles and enemies by first crouching down and then pressing the jump button. As well as his sliding move, both jumps can also be used to destroy weaker opponents. Hiryu is able to latch onto certain platforms, and climb across walls and ceilings using a metallic hook. While running down a sloped surface, Hiryu can gain enough momentum to allow him to do a longer cartwheel jump than usual. Numerous power-ups can be obtained from item boxes carried by certain enemies. These includes an extension to Hiryu's attack range that lasts for one hundred slashes, two types of health aids (represented by the kanji used to write Hiryu's name: 飛 and 飛竜), a max health extension (represented by the kanji 竜, the second character in Hiryu's name), an extra life, and a power-up that not only makes Hiryu invulnerable to attack but also increases his own attack abilities via shadow images of himself for 15 seconds.[3] Hiryu can also summon robotic companions known collectively as "options" that help him fight enemies. These consist of up to two mushroom-like droids, a saber-toothed tiger and a hawk, known individually as Option A, B and C respectively. The game has five stages: the Kazakh Soviet Socialist Republic (called "St. Petersburg" during the arcade game's attract sequence), the Siberian Wilderness, the Aerial Battleship Balrog (געלראב), the Amazonian Jungle, and the Grandmaster's lair itself, the Third Moon. Each of the stages is divided into a number of smaller sections, each with their own time limit and checkpoint location. The player has a three-point health gauge (which can be increased to five points with the health extensions. Hiryu will lose a life when either his health gauge is fully depleted, by moving him off the screen entirely (like falling into a bottomless pit) or when the game's timer reaches zero. It's Game Over when all of Hiryu's lives are lost, but the player can be given the opportunity to continue.

Où acheter

Comment la rareté est calculée

Each platform calculates rarity from its own player population. These percentages are shown side by side but are not a controlled comparison.

  • Steam — Valve's published global unlock percentage across Steam owners of the game.
  • PlayStation — Sony's published earn rate across PlayStation Network players.

Les pourcentages sont affichés exactement comme chaque plateforme les publie. Pyroblast ne les recalcule pas et ne mélange pas les populations de joueurs. Données mises à jour le .

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