What makes it hard: execution — reflexes, timing and precision.
À quel point SUPERHOT: MIND CONTROL DELETE est-il difficile ?
What makes it hard: execution — reflexes, timing and precision. You get through it by getting better at playing it — dodges, parries, muscle memory — not by turning up with a smarter build.
Qui termine vraiment SUPERHOT: MIND CONTROL DELETE ?
- Steam18%de tous ceux qui le possèdent sur Steam“MORE than ever”environ 20 % de ceux qui y ont vraiment joué
- PlayStation10%de tous ceux qui le possèdent sur PlayStation“less is MORE”environ 10 % de ceux qui y ont vraiment joué
- Xbox1.0%de tous ceux qui le possèdent sur Xbox“less is MORE”environ 1 % de ceux qui y ont vraiment joué
Same game, three different crowds. Steam, PlayStation and Xbox each work these percentages out from their own players, so the numbers move around while the game stays exactly the same. A lower number doesn't mean it's harder on that platform.
Succès les plus rares
Rareté publiée par plateforme.
PlayStation
MORE is all you needYou have it all. There is nothing MORE.6.8%
back for MOREYou came back for MORE.8.5%
less is MOREIn the end everything you craved was no MORE.10%
MORE mysteriesEncountered MORE mysteries.12%
MORE than everWas it MORE than you expected?17%
Xbox
back for MOREYou came back for MORE.0.7%
less is MOREIn the end everything you craved was no MORE.1.0%
MORE than everWas it MORE than you expected?2.5%
MORE mysteriesEncountered MORE mysteries.2.6%
MORE shootingSuffered MORE addiction.4.7%
Tu as joué à SUPERHOT: MIND CONTROL DELETE ? Découvre combien tu en as.
- Ceux que tu as obtenus — et ceux qui te manquent
- Ton déblocage le plus rare et son rang
- Tout ton historique sur ce jeu, sur une seule chronologie
- Steam, PlayStation, Xbox et Battle.net au même endroit
Gratuit. Ça prend environ une minute.
À propos de SUPERHOT: MIND CONTROL DELETE
The third game in the SuperHot franchise - Mind Control Delete gives you more insight into the world of SuperHot, more story, more signature gameplay. Hours and hours of timeless combat. Keep dancing the slow motion ballet of destruction for so much longer than ever before.
Où acheter
Comment la rareté est calculée
Each platform calculates rarity from its own player population. These percentages are shown side by side but are not a controlled comparison.
- PlayStation — Sony's published earn rate across PlayStation Network players.
- Xbox — Microsoft's published rarity percentage across Xbox players.
Les pourcentages sont affichés exactement comme chaque plateforme les publie. Pyroblast ne les recalcule pas et ne mélange pas les populations de joueurs. Données mises à jour le .