
What makes it hard: systems — knowing how it works.
À quel point Teardown est-il difficile ?
What makes it hard: systems — knowing how it works. You get through it by working out what the game is actually doing and coming back with a better build or a better plan, not by faster hands.
Qui termine vraiment Teardown ?
- PlayStation4.5%de tous ceux qui le possèdent sur PlayStation“Beat it”environ 9 % de ceux qui y ont vraiment joué
- Xbox7.6%de tous ceux qui le possèdent sur Xbox“Beat it”environ 11 % de ceux qui y ont vraiment joué
Same game, three different crowds. Steam, PlayStation and Xbox each work these percentages out from their own players, so the numbers move around while the game stays exactly the same. A lower number doesn't mean it's harder on that platform.
Succès les plus rares
Rareté publiée par plateforme.
PlayStation
True looterFind 200 valuables.0.3%
Demolition ManObtained all Teardown trophies0.3%
Demolition ManObtained all Teardown trophies0.4%
CompletionistComplete the game with all optional targets.0.5%
SharpshooterGet full score on skeetmaster 10 times.0.5%
Xbox
True looterFind 200 valuables.0.4%
SharpshooterGet full score on skeetmaster 10 times.0.6%
PaintjobPaint the boat in Quilez Security.0.7%
CompletionistComplete the game with all optional targets.0.8%
The floor is waterComplete Flooding without getting wet.0.9%
Tu as joué à Teardown ? Découvre combien tu en as.
- Ceux que tu as obtenus — et ceux qui te manquent
- Ton déblocage le plus rare et son rang
- Tout ton historique sur ce jeu, sur une seule chronologie
- Steam, PlayStation, Xbox et Battle.net au même endroit
Gratuit. Ça prend environ une minute.
À propos de Teardown
Prepare the perfect heist in a fully destructible, simulated voxel world. Tear down walls with vehicles or use explosives to create your own shortcuts. Shape the environment to your advantage in the most creative ways you can imagine. Play solo or with up to 12 players in multiplayer.
Où acheter
Comment la rareté est calculée
Each platform calculates rarity from its own player population. These percentages are shown side by side but are not a controlled comparison.
- PlayStation — Sony's published earn rate across PlayStation Network players.
- Xbox — Microsoft's published rarity percentage across Xbox players.
Les pourcentages sont affichés exactement comme chaque plateforme les publie. Pyroblast ne les recalcule pas et ne mélange pas les populations de joueurs. Données mises à jour le .