
What makes it hard: execution — reflexes, timing and precision.
À quel point The Ascent est-il difficile ?
What makes it hard: execution — reflexes, timing and precision. You get through it by getting better at playing it — dodges, parries, muscle memory — not by turning up with a smarter build.
Qui termine vraiment The Ascent ?
- PlayStation6.8%de tous ceux qui le possèdent sur PlayStation“Win”environ 9 % de ceux qui y ont vraiment joué
- Xbox3.3%de tous ceux qui le possèdent sur Xbox“Win”environ 5 % de ceux qui y ont vraiment joué
Same game, three different crowds. Steam, PlayStation and Xbox each work these percentages out from their own players, so the numbers move around while the game stays exactly the same. A lower number doesn't mean it's harder on that platform.
Succès les plus rares
Rareté publiée par plateforme.
PlayStation
Completed All MissionsComplete all Cyber Heist Missions0.9%
VIP no moreKill a level 35 bounty0.9%
First Melee Special Move KillKill an enemy using melee's special move0.9%
UnshackledComplete Unshackled1.0%
Complete all Side MissionsComplete all Cyber Heist Side Missions1.0%
Xbox
First Melee Special Move KillYou killed an enemy using the melee special move0.2%
Completed All MissionsCompleted Cyber Heist0.2%
VIP no moreYou killed a high level bounty0.2%
UnshackledCompleted Unshackled0.2%
Complete all Side MissionsCompleted all Cyber Heist Side Missions0.2%
Tu as joué à The Ascent ? Découvre combien tu en as.
- Ceux que tu as obtenus — et ceux qui te manquent
- Ton déblocage le plus rare et son rang
- Tout ton historique sur ce jeu, sur une seule chronologie
- Steam, PlayStation, Xbox et Battle.net au même endroit
Gratuit. Ça prend environ une minute.
À propos de The Ascent
The Ascent is a solo and co-op Action-shooter RPG set in a cyberpunk world. The mega corporation that owns you and everyone, The Ascent Group, has just collapsed. Can you survive without it?
Où acheter
Comment la rareté est calculée
Each platform calculates rarity from its own player population. These percentages are shown side by side but are not a controlled comparison.
- PlayStation — Sony's published earn rate across PlayStation Network players.
- Xbox — Microsoft's published rarity percentage across Xbox players.
Les pourcentages sont affichés exactement comme chaque plateforme les publie. Pyroblast ne les recalcule pas et ne mélange pas les populations de joueurs. Données mises à jour le .