
What makes it hard: execution — reflexes, timing and precision.
À quel point The Binding of Isaac: Rebirth est-il difficile ?
What makes it hard: execution — reflexes, timing and precision. You get through it by getting better at playing it — dodges, parries, muscle memory — not by turning up with a smarter build.
Qui termine vraiment The Binding of Isaac: Rebirth ?
- PlayStation25%de tous ceux qui le possèdent sur PlayStation“It Lives”environ 45 % de ceux qui y ont vraiment joué
- Xbox6.6%de tous ceux qui le possèdent sur Xbox“The Lost”environ 16 % de ceux qui y ont vraiment joué
Same game, three different crowds. Steam, PlayStation and Xbox each work these percentages out from their own players, so the numbers move around while the game stays exactly the same. A lower number doesn't mean it's harder on that platform.
Succès les plus rares
Rareté publiée par plateforme.
PlayStation
Dead God∞%0.4%
Death Certificate. . .0.6%
Mega MushBeat everything in Hard Mode as every character1.0%
Apollyon BabyComplete all hard mode marks with Apollyon3.5%
PlatinumObtain all trophies3.5%
Xbox
Dead GodRIP0.2%
Death Certificate...0.3%
Mega MushBeat everything in Hard Mode as every character.0.6%
Real Platinum God100% the game!0.9%
Platinum GodCollect all items and unlock all secrets and endings.0.9%
Tu as joué à The Binding of Isaac: Rebirth ? Découvre combien tu en as.
- Ceux que tu as obtenus — et ceux qui te manquent
- Ton déblocage le plus rare et son rang
- Tout ton historique sur ce jeu, sur une seule chronologie
- Steam, PlayStation, Xbox et Battle.net au même endroit
Gratuit. Ça prend environ une minute.
À propos de The Binding of Isaac: Rebirth
The Binding of Isaac: Rebirth is a randomly generated action RPG shooter with heavy Rogue-like elements. Following Isaac on his journey players will find bizarre treasures that change Isaac’s form giving him super human abilities and enabling him to fight off droves of mysterious creatures, discover secrets and fight his way to safety.
Où acheter
Comment la rareté est calculée
Each platform calculates rarity from its own player population. These percentages are shown side by side but are not a controlled comparison.
- PlayStation — Sony's published earn rate across PlayStation Network players.
- Xbox — Microsoft's published rarity percentage across Xbox players.
Les pourcentages sont affichés exactement comme chaque plateforme les publie. Pyroblast ne les recalcule pas et ne mélange pas les populations de joueurs. Données mises à jour le .