The Walking Dead: Season 2

Telltale Games · Skybound Games · 2013

PlayStation
Difficulté
2/10Gentle

Where the challenge is: execution — reflexes, timing and precision.

PlayStation40trophées
Tu y as joué ? Découvre lesquels tu as obtenus

À quel point The Walking Dead: Season 2 est-il difficile ?

2/10Gentle

Where the challenge is: execution — reflexes, timing and precision. You get through it by getting better at playing it — dodges, parries, muscle memory — not by turning up with a smarter build.

Qui termine vraiment The Walking Dead: Season 2 ?

  • PlayStation34%de tous ceux qui le possèdent sur PlayStation
    “All The Dead Lie Down”environ 48 % de ceux qui y ont vraiment joué

Same game, three different crowds. Steam, PlayStation and Xbox each work these percentages out from their own players, so the numbers move around while the game stays exactly the same. A lower number doesn't mean it's harder on that platform.

Succès les plus rares

Rareté publiée par plateforme.

PlayStation

  1. All The Dead Lie DownCompleted Episode 5: "No Going Back"34%
  2. Kindly Stop for MeFound your way through.34%
  3. We Slowly DroveReached the terminus.34%
  4. All the Dark NightMade it through to morning.34%
  5. Center Cannot HoldReached the other side.35%
Voir les 40 succès de The Walking Dead: Season 2

Tu as joué à The Walking Dead: Season 2 ? Découvre combien tu en as.

  • Ceux que tu as obtenus — et ceux qui te manquent
  • Ton déblocage le plus rare et son rang
  • Tout ton historique sur ce jeu, sur une seule chronologie
  • Steam, PlayStation, Xbox et Battle.net au même endroit
Connecter Steam, PlayStation ou Xbox

Gratuit. Ça prend environ une minute.

À propos de The Walking Dead: Season 2

Similar to the previous season, The Walking Dead: Season Two is a point-and-click adventure game. The player, in control of Clementine, can direct the character around the environment, examine and interact with various scenery elements and collect and use objects to advance the story. The player can also initiate conversations with non-player characters via conversation trees. Certain replies from other characters may offer the player multiple choices to select from, including the option to stay silent, with a limited amount of time to make the selection; if the player does not select an option, the conversation will continue as if they had stayed quiet. Such choices can affect how the other characters will later react to Clementine which can influence later events in the story. Other scenes are more action-oriented, requiring the player to complete quick time events to avoid Clementine or her allies from getting killed. If the player fails these events, the game will restart at the start of such scenes. Such action scenes may also require the player to make a key decision within a limited time frame, such as which of two characters to save from attacking walkers.

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Comment la rareté est calculée

Each platform calculates rarity from its own player population. These percentages are shown side by side but are not a controlled comparison.

  • PlayStation — Sony's published earn rate across PlayStation Network players.

Les pourcentages sont affichés exactement comme chaque plateforme les publie. Pyroblast ne les recalcule pas et ne mélange pas les populations de joueurs. Données mises à jour le .

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