Tomb Raider: Definitive Edition

Core Design · Square Enix · 1996

Xbox
Difficulté
4/10Light

Where the challenge is: execution — reflexes, timing and precision.

Xbox50succès
Tu y as joué ? Découvre lesquels tu as obtenus

À quel point Tomb Raider: Definitive Edition est-il difficile ?

4/10Light

Where the challenge is: execution — reflexes, timing and precision. You get through it by getting better at playing it — dodges, parries, muscle memory — not by turning up with a smarter build.

Le terminer

Tomb Raider: Definitive Edition a une fin, mais rien dans sa liste de succès ne l’indique assez clairement pour être fiable — aucun taux de complétion à afficher.

Succès les plus rares

Rareté publiée par plateforme.

Xbox

  1. True CommitmentMultiplayer level 60 attained.0.1%
  2. I'm all that!Won a ranked match in every multiplayer mode.0.1%
  3. ShopaholicPurchased all upgrades and characters in multiplayer.0.1%
  4. Artilleryman20 enemy players killed with a turret in multiplayer.0.2%
  5. Monkey AroundSurvived 3 times in multiplayer by using the rope ascender.0.3%
Voir les 50 succès de Tomb Raider: Definitive Edition

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À propos de Tomb Raider: Definitive Edition

Tomb Raider is a 3D action game developed by Core Design and published by Eidos Interactive. The game follows the exploits of Lara Croft, a British female archaeologist in search of ancient treasures. The objective of Tomb Raider is to guide Lara through a series of tombs and other locations in search of treasures and artifacts. On the way, she must kill dangerous animals and other creatures, while collecting objects and solving puzzles to gain access to an ultimate prize, usually a powerful artifact. The game was critically acclaimed and widely influential, it spawned a number of sequels and a franchise of related media.

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Comment la rareté est calculée

Each platform calculates rarity from its own player population. These percentages are shown side by side but are not a controlled comparison.

  • Xbox — Microsoft's published rarity percentage across Xbox players.

Les pourcentages sont affichés exactement comme chaque plateforme les publie. Pyroblast ne les recalcule pas et ne mélange pas les populations de joueurs. Données mises à jour le .

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