
Where the challenge is: execution — reflexes, timing and precision.
À quel point TONY HAWK: SHRED est-il difficile ?
Where the challenge is: execution — reflexes, timing and precision. You get through it by getting better at playing it — dodges, parries, muscle memory — not by turning up with a smarter build.
Le terminer
TONY HAWK: SHRED a une fin, mais rien dans sa liste de succès ne l’indique assez clairement pour être fiable — aucun taux de complétion à afficher.
Succès les plus rares
Rareté publiée par plateforme.
PlayStation
PlatinumUnlock all other trophies2.3%
Get a Real Skateboard!Challenge Mode: Complete 15 total Insane Challenges2.4%
Reality StarChallenge Mode: Complete all Videographer Challenges2.4%
Serious PlaytimeComplete each session type in each level on any Navigation Setting (Excluding Free Ride) (SP)2.4%
Scared of BubblesMelbourne: Point Rush: Finish with a score of at least 75 without collecting any Point Bubbles (SP)2.4%
Tu as joué à TONY HAWK: SHRED ? Découvre combien tu en as.
- Ceux que tu as obtenus — et ceux qui te manquent
- Ton déblocage le plus rare et son rang
- Tout ton historique sur ce jeu, sur une seule chronologie
- Steam, PlayStation, Xbox et Battle.net au même endroit
Gratuit. Ça prend environ une minute.
À propos de TONY HAWK: SHRED
Tony Hawk: Shred is the 2010 sequel to the video game Tony Hawk: Ride, a spin-off of the Tony Hawk series. The game is a peripheral-based, motion controlled skateboarding game. Shred introduces a snowboarding mode to the series as well as Avatar and Mii support on the Xbox 360 and Wii versions respectively. A "surfing" mode was worked on for the game, but was soon scrapped due to funds and short amount of time to work on it.
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Comment la rareté est calculée
Each platform calculates rarity from its own player population. These percentages are shown side by side but are not a controlled comparison.
- PlayStation — Sony's published earn rate across PlayStation Network players.
Les pourcentages sont affichés exactement comme chaque plateforme les publie. Pyroblast ne les recalcule pas et ne mélange pas les populations de joueurs. Données mises à jour le .