UFL
Rien à terminer — celui-ci se joue, il ne se finit pas.
Un succès, trois plateformes, trois raretés différentes
You Shall Not Pass!
Chaque plateforme mesure sa propre population de joueurs.Pourquoi c’est important
Each platform calculates rarity from its own player population. These percentages are shown side by side but are not a controlled comparison. Les pourcentages sont affichés exactement comme chaque plateforme les publie — Pyroblast ne les recalcule pas et ne mélange pas les populations de joueurs.
À quel point UFL est-il difficile ?
Pas de note — rien à terminer
There's nothing to beat here — no last boss, no credits. Ranked shooters, sandboxes, live-service games and endless runners don't get a difficulty score, because "how hard is it to finish" isn't a question you can ask about them. That's not the same as easy.
Succès les plus rares
Rareté publiée par plateforme.
PlayStation
All TrophiesGet all trophies0.6%
You Shall Not Pass!Get a goalkeeper with a rating of 85 or higher.3.4%
Elite ScoutIn your Starting XI get 2 players with a rating of 90 or higher.4.0%
Star PlayerGet a player with a rating of 90 or higher.4.0%
Total LookAdd your squad's third kit in Customisation.4.4%
Xbox
You Shall Not Pass!Buy a goalkeeper with a rating of 85 or higher on the Transfer Market.2.6%
Star PlayerBuy a player with a rating of 90 or higher on the Transfer Market. 3.1%
Elite ScoutIn your Starting XI get 2 players with a rating of 90 or higher.3.4%
Total LookAdd your squad's third kit in Customization.4.5%
Private ClubBuild a Starting XI of players with an average rating of 85 or higher.4.6%
Tu as joué à UFL ? Découvre combien tu en as.
- Ceux que tu as obtenus — et ceux qui te manquent
- Ton déblocage le plus rare et son rang
- Tout ton historique sur ce jeu, sur une seule chronologie
- Steam, PlayStation, Xbox et Battle.net au même endroit
Gratuit. Ça prend environ une minute.
À propos de UFL
UFL is a free-to-play competitive football game that provides an exciting and fair sports gaming experience.
Où acheter
Comment la rareté est calculée
Each platform calculates rarity from its own player population. These percentages are shown side by side but are not a controlled comparison.
- PlayStation — Sony's published earn rate across PlayStation Network players.
- Xbox — Microsoft's published rarity percentage across Xbox players.
Les pourcentages sont affichés exactement comme chaque plateforme les publie. Pyroblast ne les recalcule pas et ne mélange pas les populations de joueurs. Données mises à jour le .