What makes it hard: systems — knowing how it works.
À quel point We Happy Few est-il difficile ?
What makes it hard: systems — knowing how it works. You get through it by working out what the game is actually doing and coming back with a better build or a better plan, not by faster hands.
Qui termine vraiment We Happy Few ?
- Steam7.1%de tous ceux qui le possèdent sur Steam“The Ollie Starkey”environ 9 % de ceux qui y ont vraiment joué
- PlayStation7.5%de tous ceux qui le possèdent sur PlayStation“The Ollie Starkey”environ 8 % de ceux qui y ont vraiment joué
- Xbox1.6%de tous ceux qui le possèdent sur Xbox“The Ollie Starkey”environ 3 % de ceux qui y ont vraiment joué
Same game, three different crowds. Steam, PlayStation and Xbox each work these percentages out from their own players, so the numbers move around while the game stays exactly the same. A lower number doesn't mean it's harder on that platform.
Succès les plus rares
Rareté publiée par plateforme.
PlayStation
Well-ReadPick Up All Lore Items0.3%
Self-ActualizedUnlocked All Upgrades0.3%
Down the TubesZapped 20 Different TVs with Dart Gun0.3%
BibliophileCollected All Lore Notes0.3%
HeadmasterGet 100 Eye Shots0.4%
Xbox
Well-ReadPicked Up All Lore Items0.0%
Golden IdolVibed All Nick Statues0.0%
BibliophileCollected All Lore Notes0.0%
Self ActualizedUnlocked All Upgrades0.0%
Down the TubesZapped 20 Different TVs with Dart Gun0.0%
Tu as joué à We Happy Few ? Découvre combien tu en as.
- Ceux que tu as obtenus — et ceux qui te manquent
- Ton déblocage le plus rare et son rang
- Tout ton historique sur ce jeu, sur une seule chronologie
- Steam, PlayStation, Xbox et Battle.net au même endroit
Gratuit. Ça prend environ une minute.
À propos de We Happy Few
We Happy Few is the tale of a plucky bunch of moderately terrible people trying to escape from a lifetime of cheerful denial. Set in a drug-fuelled, retrofuturistic city in an alternative 1960s England, you'll have to blend in with its other inhabitants, who don't take kindly to people who don't abide by their not-so-normal rules.
Où acheter
Comment la rareté est calculée
Each platform calculates rarity from its own player population. These percentages are shown side by side but are not a controlled comparison.
- PlayStation — Sony's published earn rate across PlayStation Network players.
- Xbox — Microsoft's published rarity percentage across Xbox players.
Les pourcentages sont affichés exactement comme chaque plateforme les publie. Pyroblast ne les recalcule pas et ne mélange pas les populations de joueurs. Données mises à jour le .