What makes it hard: execution — reflexes, timing and precision.
How hard is DARK SOULS™ Ⅱ: Scholar of the First Sin?
What makes it hard: execution — reflexes, timing and precision. You get through it by getting better at playing it — dodges, parries, muscle memory — not by turning up with a smarter build.
Who actually finishes DARK SOULS™ Ⅱ: Scholar of the First Sin
- PlayStation37%of everyone who owns it on PlayStation“The Heir”about 39% of the ones who actually played it
Same game, three different crowds. Steam, PlayStation and Xbox each work these percentages out from their own players, so the numbers move around while the game stays exactly the same. A lower number doesn't mean it's harder on that platform.
Rarest achievements
Published rarity by platform.
PlayStation
The Dark SoulAcquire all trophies7.4%
Master of MiraclesLearn all miracles7.5%
Master of PyromancyLearn all pyromancies7.6%
Master of SorceryLearn all sorceries7.9%
Master of HexesLearn all hexes8.5%
Played DARK SOULS™ Ⅱ: Scholar of the First Sin? See how many of these you've got.
- Which ones you've earned — and which you're missing
- Your rarest unlock, and where it ranks
- Your whole history for this game, on one timeline
- Steam, PlayStation, Xbox and Battle.net in one place
Free. Takes about a minute.
About DARK SOULS™ Ⅱ: Scholar of the First Sin
Dark Souls II: Scholar of the First Sin is an enhanced edition of Dark Souls II, released in April 2015 by FromSoftware and Bandai Namco Entertainment. This version includes updated graphics, improved performance, and all previously released DLC expansions (Crown of the Sunken King, Crown of the Old Iron King, and Crown of the Ivory King). It also features rebalanced gameplay, new enemy placements, additional NPCs, and expanded lore,
How rarity is calculated
Each platform calculates rarity from its own player population. These percentages are shown side by side but are not a controlled comparison.
- PlayStation — Sony's published earn rate across PlayStation Network players.
Percentages are shown exactly as each platform publishes them. Pyroblast does not recalculate them and does not mix player populations together. Data updated .