What makes it hard: execution — reflexes, timing and precision.
How hard is Dead Nation™?
What makes it hard: execution — reflexes, timing and precision. You get through it by getting better at playing it — dodges, parries, muscle memory — not by turning up with a smarter build.
Who actually finishes Dead Nation™
- PlayStation23%of everyone who owns it on PlayStation“Easy Does It”about 26% of the ones who actually played it
Same game, three different crowds. Steam, PlayStation and Xbox each work these percentages out from their own players, so the numbers move around while the game stays exactly the same. A lower number doesn't mean it's harder on that platform.
Rarest achievements
Published rarity by platform.
PlayStation
Keep It UpComplete a Round with a Kills-per-minute rate of 100 or more0.6%
Never Give UpSurvive to Round 100.7%
Combo MasterGet the Apocalypse Combo Kill Bonus (150 Kills)0.7%
Dynamic DuoComplete a Round in Co-Op Without Either Player Taking Damage0.7%
Found 'EmFind all the Egogate emblems0.9%
Played Dead Nation™? See how many of these you've got.
- Which ones you've earned — and which you're missing
- Your rarest unlock, and where it ranks
- Your whole history for this game, on one timeline
- Steam, PlayStation, Xbox and Battle.net in one place
Free. Takes about a minute.
About Dead Nation™
Dead Nation is a top-down shoot 'em up video game for PlayStation 3 developed by Finnish video game developer Housemarque. It was released on November 30, 2010 in North America, and December 1 in Europe. Players are awarded score multipliers and money when zombies are killed. Money is used to purchase and upgrade weapons on checkpoints, and multipliers to grant better scores. Each time players are hit, they lose multipliers and health
How rarity is calculated
Each platform calculates rarity from its own player population. These percentages are shown side by side but are not a controlled comparison.
- PlayStation — Sony's published earn rate across PlayStation Network players.
Percentages are shown exactly as each platform publishes them. Pyroblast does not recalculate them and does not mix player populations together. Data updated .