Electronics Store Simulator

Digital Melody · Games Incubator · 2025

Steam

Electronics Store Simulator

Nothing to beat — this one gets played, not finished.

Steam16achievements
Played it? See which of these you've earned

How hard is Electronics Store Simulator?

No rating — nothing to beat

There's nothing to beat here — no last boss, no credits. Ranked shooters, sandboxes, live-service games and endless runners don't get a difficulty score, because "how hard is it to finish" isn't a question you can ask about them. That's not the same as easy.

Rarest achievements

Published rarity by platform.

Steam

  1. First dayYou opened your store for the first time. Let the journey begin!0.7%
  2. Level 41You reached level 41. Retail expert!3.2%
  3. Vehicle purchaseYou bought your brand new car!3.8%
  4. Everything unlockedYou purchased all available licenses. Full catalog!4.1%
  5. A thousand facesYou served 1,000 customers. A store legend.4.2%
See all 16 Electronics Store Simulator achievements

Played Electronics Store Simulator? See how many of these you've got.

  • Which ones you've earned — and which you're missing
  • Your rarest unlock, and where it ranks
  • Your whole history for this game, on one timeline
  • Steam, PlayStation, Xbox and Battle.net in one place
Connect Steam, PlayStation or Xbox

Free. Takes about a minute.

About Electronics Store Simulator

Open your own electronics store and grow it from a small shop into a modern technology hub. Manage deliveries, prices, and store equipment, take care of customers, expand the product range, and become a master in the world of electronics retail!

How rarity is calculated

Each platform calculates rarity from its own player population. These percentages are shown side by side but are not a controlled comparison.

  • SteamValve's published global unlock percentage across Steam owners of the game.

Percentages are shown exactly as each platform publishes them. Pyroblast does not recalculate them and does not mix player populations together. Data updated .

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