Imperator: Rome

Paradox Development Studio · Paradox Interactive · 2019

Steam
Difficulty
8/10Hard

What makes it hard: systems — knowing how it works.

Steam72achievements
Played it? See which of these you've earned

How hard is Imperator: Rome?

8/10Hard

What makes it hard: systems — knowing how it works. You get through it by working out what the game is actually doing and coming back with a better build or a better plan, not by faster hands.

Finishing it

Imperator: Rome has an ending, but nothing in its achievement list marks it clearly enough to trust — so there's no finish rate to show.

Rarest achievements

Published rarity by platform.

Steam

  1. The Great DestroyerPlaying as any nation from the Veneti, Germanic, Pretani, Gaelic, Gallic, Celt-Iberian, Iberian or Pre-Indo-European culture groups, conquer and destroy 10 Great Wonders.0.3%
  2. Brennus' RevengeAs a Gallic Tribe, desecrate all Hellenic Holy Sites in Greece before 480 AUC.0.4%
  3. Eumenes' FootstepsAs Cappadocia, keeping Macedonian primary culture, become independent and conquer Alexandria and Babylon.0.4%
  4. The Corners of the WorldAs any nation, build Great Wonders in Safim, Orcades, Sadiya, Odoka and Agawe.0.4%
  5. Pytheas' LegacyAs Massalia, own at least one territory in Dumnonia and Cantiacia, as well as one territory in the Scandia region, and the territory of Orcades, before 550.0.4%
See all 72 Imperator: Rome achievements

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About Imperator: Rome

Dominate the classical Mediterranean in Imperator: Rome, a grand strategy game from Paradox Interactive. Navigate the dangerous waters of politics and diplomacy as you build up your provinces and conquer foreign lands. Now available with special content and the digital artbook.

How rarity is calculated

Each platform calculates rarity from its own player population. These percentages are shown side by side but are not a controlled comparison.

  • SteamValve's published global unlock percentage across Steam owners of the game.

Percentages are shown exactly as each platform publishes them. Pyroblast does not recalculate them and does not mix player populations together. Data updated .

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