Jak and Daxter: The Precursor Legacy

Naughty Dog · Sony Computer Entertainment · 2001

PlayStation
Difficulty
3/10Light

Where the challenge is: execution — reflexes, timing and precision.

PlayStation26trophies
Played it? See which of these you've earned

How hard is Jak and Daxter: The Precursor Legacy?

3/10Light

Where the challenge is: execution — reflexes, timing and precision. You get through it by getting better at playing it — dodges, parries, muscle memory — not by turning up with a smarter build.

Who actually finishes Jak and Daxter: The Precursor Legacy

  • PlayStation32%of everyone who owns it on PlayStation
    Battle Hardenedabout 35% of the ones who actually played it

Same game, three different crowds. Steam, PlayStation and Xbox each work these percentages out from their own players, so the numbers move around while the game stays exactly the same. A lower number doesn't mean it's harder on that platform.

Rarest achievements

Published rarity by platform.

PlayStation

  1. We Did It, DaxUnlock all trophies in Jak and Daxter: The Precursor Legacy.8.9%
  2. Daxterous PerformanceTravel to the Blue Eco platform in 12 or fewer jumps in Geyser Rock.9.9%
  3. Let's See Samos Do BetterEarn a record time of 40.00 or better on the gorge in Precursor Basin.10%
  4. Precursory SearchCollect all Precursor Orbs.11%
  5. Look How Far We've Come, JakLook towards Sandover Village from the top of Gol and Maia's Citadel.11%
See all 26 Jak and Daxter: The Precursor Legacy achievements

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About Jak and Daxter: The Precursor Legacy

Jak and Daxter: The Precursor Legacy is a 2001 platform video game developed by Naughty Dog and published by Sony Computer Entertainment for the Sony PlayStation 2 on December 4, 2001, as the first game of the Jak and Daxter series. The game follows the protagonist, a young teenager named Jak, as he tries to help his friend Daxter after he is transformed into an "ottsel", a fictional hybrid of an otter and a weasel. The game offers a large range of missions, collectables and objectives, often in the form of minigames, which provide a variety of gameplay experiences, as well as puzzles and platforming stages, which are completed by the player to proceed with the story.

How rarity is calculated

Each platform calculates rarity from its own player population. These percentages are shown side by side but are not a controlled comparison.

  • PlayStationSony's published earn rate across PlayStation Network players.

Percentages are shown exactly as each platform publishes them. Pyroblast does not recalculate them and does not mix player populations together. Data updated .

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