Killzone 2

Guerrilla Games · Sony Computer Entertainment · 2009

PlayStation
Difficulty
5/10Moderate

What makes it hard: execution — reflexes, timing and precision.

PlayStation84trophies
Played it? See which of these you've earned

How hard is Killzone 2?

5/10Moderate

What makes it hard: execution — reflexes, timing and precision. You get through it by getting better at playing it — dodges, parries, muscle memory — not by turning up with a smarter build.

Who actually finishes Killzone 2

  • PlayStation26%of everyone who owns it on PlayStation
    Survivorabout 38% of the ones who actually played it

Same game, three different crowds. Steam, PlayStation and Xbox each work these percentages out from their own players, so the numbers move around while the game stays exactly the same. A lower number doesn't mean it's harder on that platform.

Rarest achievements

Published rarity by platform.

PlayStation

  1. War HeroCollect all Killzone 2 trophies0.4%
  2. Flamethrower JunkieKill 20 enemies in one round using the Flamethrower in Suljeva Cliffside0.4%
  3. Boltgun JunkieKill 20 enemies in one round using the Boltgun in Arctower Landing0.4%
  4. Flamethrower MonkeyKill 10 enemies in one round using the Flamethrower in Suljeva Cliffside0.5%
  5. Boltgun MonkeyKill 10 enemies in one round using the Boltgun in Arctower Landing0.5%
See all 84 Killzone 2 achievements

Played Killzone 2? See how many of these you've got.

  • Which ones you've earned — and which you're missing
  • Your rarest unlock, and where it ranks
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About Killzone 2

Killzone 2 is the third game in the Killzone franchise and continues the story two years after the events of the first two games. The gameplay consists of what the developers describe as Hollywood Realism, focusing on scripted, cinematic gameplay. The game is played entirely from the first-person perspective, except for the portions with vehicular combat with a tank and an exoskeleton. Next to the single-player campaign, there is squad-based multiplayer called Warzone with five different kinds of missions (Assassination, Search & Retrieve, Search & Destroy, Bodycount and Capture & Hold) based on seven kinds of classes. There is support for up to 32 players, with the addition of bots to fill the remaining spots.

How rarity is calculated

Each platform calculates rarity from its own player population. These percentages are shown side by side but are not a controlled comparison.

  • PlayStationSony's published earn rate across PlayStation Network players.

Percentages are shown exactly as each platform publishes them. Pyroblast does not recalculate them and does not mix player populations together. Data updated .

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