Lara Croft and the Temple of Osiris

Crystal Dynamics · Square Enix · 2014

PlayStation
Difficulty
4/10Light

Where the challenge is: execution — reflexes, timing and precision.

PlayStation12trophies
Played it? See which of these you've earned

How hard is Lara Croft and the Temple of Osiris?

4/10Light

Where the challenge is: execution — reflexes, timing and precision. You get through it by getting better at playing it — dodges, parries, muscle memory — not by turning up with a smarter build.

Who actually finishes Lara Croft and the Temple of Osiris

  • PlayStation15%of everyone who owns it on PlayStation
    Bad...Doggy?about 24% of the ones who actually played it

Same game, three different crowds. Steam, PlayStation and Xbox each work these percentages out from their own players, so the numbers move around while the game stays exactly the same. A lower number doesn't mean it's harder on that platform.

Rarest achievements

Published rarity by platform.

PlayStation

  1. Tomb RaiderComplete all challenges0.4%
  2. Bad...Doggy?Defeat Set15%
  3. You know what grinds my gears?Complete the Tomb of the Architect17%
  4. That's a wrapDefeat the Pharaoh17%
  5. Stick'em with the pointy end!Complete the Tomb of the Torturer18%
See all 12 Lara Croft and the Temple of Osiris achievements

Played Lara Croft and the Temple of Osiris? See how many of these you've got.

  • Which ones you've earned — and which you're missing
  • Your rarest unlock, and where it ranks
  • Your whole history for this game, on one timeline
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About Lara Croft and the Temple of Osiris

Lara Croft and the Temple of Osiris is the sequel to Lara Croft and the Guardian of Light, and the second game in a spin-off from the main Tomb Raider series. The two-player cooperative campaign from the first game is expanded to support up to four players. They need to work together in a platform environment to explore the temple, defeat hordes of enemies from the Egyptian underworld, solve puzzles, and avoid traps, using a high-angle perspective like the previous game. When playing together, the level lay-outs change to support cooperative actions.

How rarity is calculated

Each platform calculates rarity from its own player population. These percentages are shown side by side but are not a controlled comparison.

  • PlayStationSony's published earn rate across PlayStation Network players.

Percentages are shown exactly as each platform publishes them. Pyroblast does not recalculate them and does not mix player populations together. Data updated .

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