METAL GEAR SOLID PEACE WALKER

Kojima Productions · Konami · 2010

PlayStation
Difficulty
5/10Moderate

What makes it hard: systems — knowing how it works.

PlayStation51trophies
Played it? See which of these you've earned

How hard is METAL GEAR SOLID PEACE WALKER?

5/10Moderate

What makes it hard: systems — knowing how it works. You get through it by working out what the game is actually doing and coming back with a better build or a better plan, not by faster hands.

Who actually finishes METAL GEAR SOLID PEACE WALKER

  • PlayStation17%of everyone who owns it on PlayStation
    “Outer Heaven”about 24% of the ones who actually played it

Same game, three different crowds. Steam, PlayStation and Xbox each work these percentages out from their own players, so the numbers move around while the game stays exactly the same. A lower number doesn't mean it's harder on that platform.

Rarest achievements

Published rarity by platform.

PlayStation

  1. Vic BossObtained every trophy.1.5%
  2. Big BossCleared all MAIN OPS and EXTRA OPS missions at Rank S.1.9%
  3. EXTRA OPS All Rank SCleared all EXTRA OPS missions at Rank S.2.0%
  4. Costume CollectorObtained every costume.2.0%
  5. EXTRA OPS All Rank ACleared all EXTRA OPS missions at Rank A or higher.2.0%
See all 51 METAL GEAR SOLID PEACE WALKER achievements

Played METAL GEAR SOLID PEACE WALKER? See how many of these you've got.

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About METAL GEAR SOLID PEACE WALKER

Metal Gear Solid: Peace Walker is an action-adventure stealth video game and is the third action-based Metal Gear title made specifically for the PSP. The gameplay consists of two primary modes: Mission and Mother Base. Mission are the actual action sequences of the game where the player must infiltrate an enemy territory or fight a boss, whereas Mother Base is an army management. Some changes have been made to the standard Metal Gear formula: the player is now unable to move or shoot while laying down and while pinned to a wall, making Peace Walker the first game since Metal Gear to lack any crawling ability.

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How rarity is calculated

Each platform calculates rarity from its own player population. These percentages are shown side by side but are not a controlled comparison.

  • PlayStation — Sony's published earn rate across PlayStation Network players.

Percentages are shown exactly as each platform publishes them. Pyroblast does not recalculate them and does not mix player populations together. Data updated .

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