METAL GEAR SOLID V: GROUND ZEROES

Kojima Productions · Konami · 2014

SteamPlayStation
Difficulty
4/10Light

Where the challenge is: systems — knowing how it works.

Steam16achievements
PlayStation15trophies

One achievement, three platforms, three different rarity numbers

Unlocked

Steam3.9%PlayStation0.9%
Each platform measures its own player population.Why that matters

Each platform calculates rarity from its own player population. These percentages are shown side by side but are not a controlled comparison. Percentages are shown exactly as each platform publishes them — Pyroblast does not recalculate them or mix player populations together.

Played it? See which of these you've earned

How hard is METAL GEAR SOLID V: GROUND ZEROES?

4/10Light

Where the challenge is: systems — knowing how it works. You get through it by working out what the game is actually doing and coming back with a better build or a better plan, not by faster hands.

Finishing it

METAL GEAR SOLID V: GROUND ZEROES has an ending, but nothing in its achievement list marks it clearly enough to trust — so there's no finish rate to show.

Rarest achievements

Published rarity by platform.

Steam

  1. UnlockedUnlock all trials3.9%
  2. InformationObtain all cassette tapes3.9%
  3. HeroClear all missions (including Side Ops and Extra Ops) with a S-rank4.5%
  4. HiddenClear the "Jamais Vu" Extra Op with 0 enemy combat statuses5.3%
  5. PacifistClear the "Intel Operative Rescue" Side Op without killing a single enemy5.6%

PlayStation

  1. UnlockedUnlock all trials0.9%
  2. InformationObtain all cassette tapes1.3%
  3. HeroClear all missions (including Side Ops and Extra Ops) with a S-rank1.5%
  4. PacifistClear the "Intel Operative Rescue" Side Op without killing a single enemy2.2%
  5. ExtractionIn the "Destroy the Anti-Air Emplacements" Side Op, rescue and extract all prisoners via chopper2.8%
See all 16 METAL GEAR SOLID V: GROUND ZEROES achievements

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  • Which ones you've earned — and which you're missing
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About METAL GEAR SOLID V: GROUND ZEROES

Metal Gear Solid V: Ground Zeroes is a prologue to Metal Gear Solid V: The Phantom Pain. It offers players new sneaking and traversal methods compared to its predecessors, as well as the choice in what order the story events take place by selecting missions by advance. The most important change for this title is the shift to an open world design with a real-time day and night cycle doing away with the linear mission approach of previous games. The game was originally developed as a mission for The Phantom Pain, but an extended development time resulted in director Hideo Kojima splitting the specific portion of the game as a stand-alone product so that players could get early access to Metal Gear Solid V.

Where to buy

How rarity is calculated

Each platform calculates rarity from its own player population. These percentages are shown side by side but are not a controlled comparison.

  • Steam — Valve's published global unlock percentage across Steam owners of the game.
  • PlayStation — Sony's published earn rate across PlayStation Network players.

Percentages are shown exactly as each platform publishes them. Pyroblast does not recalculate them and does not mix player populations together. Data updated .

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