
Where the challenge is: systems — knowing how it works.
One achievement, three platforms, three different rarity numbers
Unlocked
Each platform measures its own player population.Why that matters
Each platform calculates rarity from its own player population. These percentages are shown side by side but are not a controlled comparison. Percentages are shown exactly as each platform publishes them — Pyroblast does not recalculate them or mix player populations together.
How hard is METAL GEAR SOLID V: GROUND ZEROES?
Where the challenge is: systems — knowing how it works. You get through it by working out what the game is actually doing and coming back with a better build or a better plan, not by faster hands.
Finishing it
METAL GEAR SOLID V: GROUND ZEROES has an ending, but nothing in its achievement list marks it clearly enough to trust — so there's no finish rate to show.
Rarest achievements
Published rarity by platform.
Steam
UnlockedUnlock all trials3.9%
InformationObtain all cassette tapes3.9%
HeroClear all missions (including Side Ops and Extra Ops) with a S-rank4.5%
HiddenClear the "Jamais Vu" Extra Op with 0 enemy combat statuses5.3%
PacifistClear the "Intel Operative Rescue" Side Op without killing a single enemy5.6%
PlayStation
UnlockedUnlock all trials0.9%
InformationObtain all cassette tapes1.3%
HeroClear all missions (including Side Ops and Extra Ops) with a S-rank1.5%
PacifistClear the "Intel Operative Rescue" Side Op without killing a single enemy2.2%
ExtractionIn the "Destroy the Anti-Air Emplacements" Side Op, rescue and extract all prisoners via chopper2.8%
Played METAL GEAR SOLID V: GROUND ZEROES? See how many of these you've got.
- Which ones you've earned — and which you're missing
- Your rarest unlock, and where it ranks
- Your whole history for this game, on one timeline
- Steam, PlayStation, Xbox and Battle.net in one place
Free. Takes about a minute.
About METAL GEAR SOLID V: GROUND ZEROES
Metal Gear Solid V: Ground Zeroes is a prologue to Metal Gear Solid V: The Phantom Pain. It offers players new sneaking and traversal methods compared to its predecessors, as well as the choice in what order the story events take place by selecting missions by advance. The most important change for this title is the shift to an open world design with a real-time day and night cycle doing away with the linear mission approach of previous games. The game was originally developed as a mission for The Phantom Pain, but an extended development time resulted in director Hideo Kojima splitting the specific portion of the game as a stand-alone product so that players could get early access to Metal Gear Solid V.
Where to buy
How rarity is calculated
Each platform calculates rarity from its own player population. These percentages are shown side by side but are not a controlled comparison.
- Steam — Valve's published global unlock percentage across Steam owners of the game.
- PlayStation — Sony's published earn rate across PlayStation Network players.
Percentages are shown exactly as each platform publishes them. Pyroblast does not recalculate them and does not mix player populations together. Data updated .