METAL GEAR SOLID V: THE PHANTOM PAIN

Kojima Productions · Konami · 2015

PlayStation
Difficulty
4/10Light

Where the challenge is: execution — reflexes, timing and precision.

PlayStation43trophies
Played it? See which of these you've earned

How hard is METAL GEAR SOLID V: THE PHANTOM PAIN?

4/10Light

Where the challenge is: execution — reflexes, timing and precision. You get through it by getting better at playing it — dodges, parries, muscle memory — not by turning up with a smarter build.

Who actually finishes METAL GEAR SOLID V: THE PHANTOM PAIN

  • PlayStation13%of everyone who owns it on PlayStation
    Truthabout 15% of the ones who actually played it

Same game, three different crowds. Steam, PlayStation and Xbox each work these percentages out from their own players, so the numbers move around while the game stays exactly the same. A lower number doesn't mean it's harder on that platform.

Rarest achievements

Published rarity by platform.

PlayStation

  1. LegendObtain all trophies.0.9%
  2. ExecutedComplete all mission tasks.1.1%
  3. CollectorObtain all blueprints and key items.1.2%
  4. ConservationExtract all wild animal species.1.3%
  5. EliteComplete all missions with an S rank.1.6%
See all 43 METAL GEAR SOLID V: THE PHANTOM PAIN achievements

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  • Which ones you've earned — and which you're missing
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About METAL GEAR SOLID V: THE PHANTOM PAIN

Metal Gear Solid V: The Phantom Pain is the sequel to Metal Gear Solid V: Ground Zeroes and a prequel to the original Metal Gear. The game has a complex story with long cut-scene sequences, but there are fewer and they are shorter compared to earlier Metal Gear Solid titles. Most of the gameplay mechanics introduced in Ground Zeroes are carried over: it is still an action game and stealth oriented but replaces the linear corridor design from most earlier titles with large open world environments that offer the player unrestricted freedom for the approach. The world has now a real-time day and night cycle and various weather effects that influence enemy behaviour, visibility and sound. Sabotaging or destroying certain structures can also influence other parts of the map.

How rarity is calculated

Each platform calculates rarity from its own player population. These percentages are shown side by side but are not a controlled comparison.

  • PlayStationSony's published earn rate across PlayStation Network players.

Percentages are shown exactly as each platform publishes them. Pyroblast does not recalculate them and does not mix player populations together. Data updated .

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