Metro: Last Light

4A Games · Deep Silver · 2013

PlayStation
Difficulty
5/10Moderate

What makes it hard: execution — reflexes, timing and precision.

PlayStation71trophies
Played it? See which of these you've earned

How hard is Metro: Last Light?

5/10Moderate

What makes it hard: execution — reflexes, timing and precision. You get through it by getting better at playing it — dodges, parries, muscle memory — not by turning up with a smarter build.

Who actually finishes Metro: Last Light

  • PlayStation2.3%of everyone who owns it on PlayStation
    Redemptionabout 3% of the ones who actually played it

Same game, three different crowds. Steam, PlayStation and Xbox each work these percentages out from their own players, so the numbers move around while the game stays exactly the same. A lower number doesn't mean it's harder on that platform.

Rarest achievements

Published rarity by platform.

PlayStation

  1. WillpowerСomplete at least one HUGE mission.0.5%
  2. Homo Homini Lupus Est Kill 100 enemies with heavy weapons.0.5%
  3. Test СompleteComplete the TOWER level.0.5%
  4. ArachnophobiaKill 20 spiders with your flame thrower.0.5%
  5. SpecialistComplete the SHOOTING RANGE and ARENA.0.5%
See all 71 Metro: Last Light achievements

Played Metro: Last Light? See how many of these you've got.

  • Which ones you've earned — and which you're missing
  • Your rarest unlock, and where it ranks
  • Your whole history for this game, on one timeline
  • Steam, PlayStation, Xbox and Battle.net in one place
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About Metro: Last Light

Based on the Russian novel Metro 2033 by Dmitry Glukhovsky, Metro: Last Light is a post-apocalyptic horror first-person shooter that serves as a new chapter in the Metro saga and is the sequel to Metro 2033. Like its predecessor, the game is a primarily story-driven shooter with heavy stealth elements. Artyom may carry up to three weapons at a time, however bullets are scarce and valuable to the point that higher grade bullets are, in fact, the Metro's currency. When dealing with armed opponents, stealth is encouraged and it is wise to save ammunition for the many mutant creatures encountered in combat. In many situations the player can choose between straightforward shooting and stealth, also having the option for lethal or non-lethal enemy takedowns.

How rarity is calculated

Each platform calculates rarity from its own player population. These percentages are shown side by side but are not a controlled comparison.

  • PlayStationSony's published earn rate across PlayStation Network players.

Percentages are shown exactly as each platform publishes them. Pyroblast does not recalculate them and does not mix player populations together. Data updated .

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