Mortal Kombat X

NetherRealm Studios · WB Games · 2015

Xbox
Difficulty
4/10Light

Where the challenge is: execution — reflexes, timing and precision.

Xbox73achievements
Played it? See which of these you've earned

How hard is Mortal Kombat X?

4/10Light

Where the challenge is: execution — reflexes, timing and precision. You get through it by getting better at playing it — dodges, parries, muscle memory — not by turning up with a smarter build.

Who actually finishes Mortal Kombat X

  • Xbox16%of everyone who owns it on Xbox
    There is a Rulerabout 23% of the ones who actually played it

Same game, three different crowds. Steam, PlayStation and Xbox each work these percentages out from their own players, so the numbers move around while the game stays exactly the same. A lower number doesn't mean it's harder on that platform.

Rarest achievements

Published rarity by platform.

Xbox

  1. DIE WILL YOUDeal 1,000 total hits during Invasion Boss fights0.1%
  2. Lands-DownDon't perform a Kombo over 4 hits with Bo' Rai Cho and win a complete Online Ranked 1v1 match0.1%
  3. Respected FighterEarn 1,000 Respect points0.1%
  4. The KollectorUnlock 50 Kustom Kombat Modifiers0.1%
  5. Dance The Night AwayFlip Stance 10 times with a Kombat Pack 2 character during a Fatality sequence in an Online match0.1%
See all 73 Mortal Kombat X achievements

Played Mortal Kombat X? See how many of these you've got.

  • Which ones you've earned — and which you're missing
  • Your rarest unlock, and where it ranks
  • Your whole history for this game, on one timeline
  • Steam, PlayStation, Xbox and Battle.net in one place
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About Mortal Kombat X

Mortal Kombat X is the tenth main game in the one-on-one fighting series and a sequel to the 2011 title Mortal Kombat. The game stays close to the visual style and the mechanics of the 2011 reboot. The main controls are still based on two types of punches and kicks, and blocking, to form combos with uppercuts, teleports, special moves that incorporate weapons and fatalities. The three-tiered energy from the previous title returns, making available X-Ray moves, powered up EX moves and combo breakers. As introduced in Injustice: Gods Among Us, characters can use the environment to re-position themselves or optionally use parts as weapons. Each character now has three variations with different moves and weapons. There is once again a sprinting gauge, returning from Mortal Kombat 4.

How rarity is calculated

Each platform calculates rarity from its own player population. These percentages are shown side by side but are not a controlled comparison.

  • XboxMicrosoft's published rarity percentage across Xbox players.

Percentages are shown exactly as each platform publishes them. Pyroblast does not recalculate them and does not mix player populations together. Data updated .

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