Psychonauts™

Double Fine Productions · THQ · 2005

SteamPlayStation
Difficulty
4/10Light

Where the challenge is: execution — reflexes, timing and precision.

Steam37achievements
PlayStation38trophies
Played it? See which of these you've earned

How hard is Psychonauts™?

4/10Light

Where the challenge is: execution — reflexes, timing and precision. You get through it by getting better at playing it — dodges, parries, muscle memory — not by turning up with a smarter build.

Who actually finishes Psychonauts™

  • Steam16%of everyone who owns it on Steam
    I Thought That Was Unbeatable!about 32% of the ones who actually played it
  • PlayStation19%of everyone who owns it on PlayStation
    I Thought That Was Unbeatable!about 28% of the ones who actually played it

Same game, three different crowds. Steam, PlayStation and Xbox each work these percentages out from their own players, so the numbers move around while the game stays exactly the same. A lower number doesn't mean it's harder on that platform.

Rarest achievements

Published rarity by platform.

Steam

  1. Math is HardAchieve Rank 101.3.8%
  2. Christmas Shopping3.9%
  3. I Think They Were ImpressedIntroduce all Camp Kids to Mr. Pokeylope.4.0%
  4. Figgy PiggyGather all Figments.4.5%
  5. Victory TourRevisit all brains after completion.4.6%

PlayStation

  1. BrainiacUnlock all trophies.4.3%
  2. Math is HardAchieve Rank 101.4.7%
  3. Figgy PiggyGather all Figments.6.3%
  4. I Think They Were ImpressedIntroduce all Camp Kids to Mr. Pokeylope.6.4%
  5. I LOVE PUNCHING!Complete the Punchy Target mini-game.6.5%
See all 37 Psychonauts™ achievements

Played Psychonauts™? See how many of these you've got.

  • Which ones you've earned — and which you're missing
  • Your rarest unlock, and where it ranks
  • Your whole history for this game, on one timeline
  • Steam, PlayStation, Xbox and Battle.net in one place
Connect Steam, PlayStation or Xbox

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About Psychonauts™

Psychonauts is a platform-adventure game developed by Double Fine Productions and released in 2005. It follows Razputin “Raz” Aquato, a young psychic who runs away from the circus to attend a summer camp for aspiring psychonauts. Players explore imaginative levels set inside the minds of different characters, each reflecting their mental states. Gameplay combines platforming, combat, and the use of psychic abilities such as telekinesis and levitation. The game was praised for its creativity, humor, and distinctive art style.

How rarity is calculated

Each platform calculates rarity from its own player population. These percentages are shown side by side but are not a controlled comparison.

  • SteamValve's published global unlock percentage across Steam owners of the game.
  • PlayStationSony's published earn rate across PlayStation Network players.

Percentages are shown exactly as each platform publishes them. Pyroblast does not recalculate them and does not mix player populations together. Data updated .

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