Ratchet & Clank: A Crack in Time

Insomniac Games · Sony Computer Entertainment · 2009

PlayStation
Difficulty
3/10Light

Where the challenge is: execution — reflexes, timing and precision.

PlayStation37trophies
Played it? See which of these you've earned

How hard is Ratchet & Clank: A Crack in Time?

3/10Light

Where the challenge is: execution — reflexes, timing and precision. You get through it by getting better at playing it — dodges, parries, muscle memory — not by turning up with a smarter build.

Who actually finishes Ratchet & Clank: A Crack in Time

  • PlayStation35%of everyone who owns it on PlayStation
    88 MPHabout 40% of the ones who actually played it

Same game, three different crowds. Steam, PlayStation and Xbox each work these percentages out from their own players, so the numbers move around while the game stays exactly the same. A lower number doesn't mean it's harder on that platform.

Rarest achievements

Published rarity by platform.

PlayStation

  1. The Lombax TriumphantCollect all trophies in the game.3.9%
  2. My Blaster Runs Really, Really HotScore 10,000 points on My Blaster Runs Hot.5.7%
  3. Q-Force ChampionComplete the game on Hard.7.2%
  4. Bolt CollectorCollect all gold bolts.7.6%
  5. The SamaritanComplete all space missions.10%
See all 37 Ratchet & Clank: A Crack in Time achievements

Played Ratchet & Clank: A Crack in Time? See how many of these you've got.

  • Which ones you've earned — and which you're missing
  • Your rarest unlock, and where it ranks
  • Your whole history for this game, on one timeline
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About Ratchet & Clank: A Crack in Time

Ratchet & Clank Future: A Crack in Time (known as Ratchet & Clank: A Crack in Time in most PAL countries) is a platform game developed by Insomniac Games and published by Sony Computer Entertainment for the PlayStation 3 video game console. It is the sequel to Ratchet & Clank Future: Tools of Destruction and Ratchet & Clank Future: Quest for Booty. The game was released for the PlayStation 3 in North America on October 27, 2009, in Australia on November 5, 2009, and in Europe on November 6, 2009. A fourth installment, titled Ratchet & Clank: Into the Nexus, was released in November 2013 for the PlayStation 3.

How rarity is calculated

Each platform calculates rarity from its own player population. These percentages are shown side by side but are not a controlled comparison.

  • PlayStationSony's published earn rate across PlayStation Network players.

Percentages are shown exactly as each platform publishes them. Pyroblast does not recalculate them and does not mix player populations together. Data updated .

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