SOULCALIBUR™Ⅵ

Bandai Namco Studios · Bandai Namco Entertainment America Inc. · 2020

PlayStation
Difficulty
4/10Light

Where the challenge is: execution — reflexes, timing and precision.

PlayStation49trophies
Played it? See which of these you've earned

How hard is SOULCALIBUR™Ⅵ?

4/10Light

Where the challenge is: execution — reflexes, timing and precision. You get through it by getting better at playing it — dodges, parries, muscle memory — not by turning up with a smarter build.

Who actually finishes SOULCALIBUR™Ⅵ

  • PlayStation20%of everyone who owns it on PlayStation
    Creating Historyabout 48% of the ones who actually played it

Same game, three different crowds. Steam, PlayStation and Xbox each work these percentages out from their own players, so the numbers move around while the game stays exactly the same. A lower number doesn't mean it's harder on that platform.

Rarest achievements

Published rarity by platform.

PlayStation

  1. A New Story of Swords and SoulsObtain all trophies.0.6%
  2. A Swordsmith's Best FriendUpgrade weapons 30 times in Libra of Soul.0.9%
  3. The Hunters Become the HuntedComplete 30 "Astral Fissure Sealing" missions in Libra of Soul.1.0%
  4. Warrior's RespiteComplete the main story of Libra of Soul with the scales tipped towards evil.1.8%
  5. True Edge MasterObtain 100 weapons in Libra of Soul.2.0%
See all 49 SOULCALIBUR™Ⅵ achievements

Played SOULCALIBUR™Ⅵ? See how many of these you've got.

  • Which ones you've earned — and which you're missing
  • Your rarest unlock, and where it ranks
  • Your whole history for this game, on one timeline
  • Steam, PlayStation, Xbox and Battle.net in one place
Connect Steam, PlayStation or Xbox

Free. Takes about a minute.

About SOULCALIBUR™Ⅵ

Celebrate 20 years of SOULCALIBUR with an all new playable character: Hwang!

How rarity is calculated

Each platform calculates rarity from its own player population. These percentages are shown side by side but are not a controlled comparison.

  • PlayStationSony's published earn rate across PlayStation Network players.

Percentages are shown exactly as each platform publishes them. Pyroblast does not recalculate them and does not mix player populations together. Data updated .

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