The Walking Dead: Season 2

Telltale Games · Skybound Games · 2013

PlayStation
Difficulty
2/10Gentle

Where the challenge is: execution — reflexes, timing and precision.

PlayStation40trophies
Played it? See which of these you've earned

How hard is The Walking Dead: Season 2?

2/10Gentle

Where the challenge is: execution — reflexes, timing and precision. You get through it by getting better at playing it — dodges, parries, muscle memory — not by turning up with a smarter build.

Who actually finishes The Walking Dead: Season 2

  • PlayStation34%of everyone who owns it on PlayStation
    All The Dead Lie Downabout 48% of the ones who actually played it

Same game, three different crowds. Steam, PlayStation and Xbox each work these percentages out from their own players, so the numbers move around while the game stays exactly the same. A lower number doesn't mean it's harder on that platform.

Rarest achievements

Published rarity by platform.

PlayStation

  1. All The Dead Lie DownCompleted Episode 5: "No Going Back"34%
  2. Kindly Stop for MeFound your way through.34%
  3. We Slowly DroveReached the terminus.34%
  4. All the Dark NightMade it through to morning.34%
  5. Center Cannot HoldReached the other side.35%
See all 40 The Walking Dead: Season 2 achievements

Played The Walking Dead: Season 2? See how many of these you've got.

  • Which ones you've earned — and which you're missing
  • Your rarest unlock, and where it ranks
  • Your whole history for this game, on one timeline
  • Steam, PlayStation, Xbox and Battle.net in one place
Connect Steam, PlayStation or Xbox

Free. Takes about a minute.

About The Walking Dead: Season 2

Similar to the previous season, The Walking Dead: Season Two is a point-and-click adventure game. The player, in control of Clementine, can direct the character around the environment, examine and interact with various scenery elements and collect and use objects to advance the story. The player can also initiate conversations with non-player characters via conversation trees. Certain replies from other characters may offer the player multiple choices to select from, including the option to stay silent, with a limited amount of time to make the selection; if the player does not select an option, the conversation will continue as if they had stayed quiet. Such choices can affect how the other characters will later react to Clementine which can influence later events in the story. Other scenes are more action-oriented, requiring the player to complete quick time events to avoid Clementine or her allies from getting killed. If the player fails these events, the game will restart at the start of such scenes. Such action scenes may also require the player to make a key decision within a limited time frame, such as which of two characters to save from attacking walkers.

How rarity is calculated

Each platform calculates rarity from its own player population. These percentages are shown side by side but are not a controlled comparison.

  • PlayStationSony's published earn rate across PlayStation Network players.

Percentages are shown exactly as each platform publishes them. Pyroblast does not recalculate them and does not mix player populations together. Data updated .

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