Wargame: European Escalation

Eugen Systems · 2012

Steam
Difficulty
7/10Hard

What makes it hard: systems — knowing how it works.

Steam29achievements
Played it? See which of these you've earned

How hard is Wargame: European Escalation?

7/10Hard

What makes it hard: systems — knowing how it works. You get through it by working out what the game is actually doing and coming back with a better build or a better plan, not by faster hands.

Who actually finishes Wargame: European Escalation

  • Steam3.3%of everyone who owns it on Steam
    Cold Warriorabout 5% of the ones who actually played it

Same game, three different crowds. Steam, PlayStation and Xbox each work these percentages out from their own players, so the numbers move around while the game stays exactly the same. A lower number doesn't mean it's harder on that platform.

Rarest achievements

Published rarity by platform.

Steam

  1. StakhanovistUnlock all WARSAW PACT units.2.4%
  2. ImperialistUnlock all NATO units.2.5%
  3. Dr. StrangeloveComplete seventh WASTELAND mission.3.2%
  4. Hero of the Soviet UnionComplete all WARSAW PACT operations.3.2%
  5. Cold WarriorComplete all operations.3.3%
See all 29 Wargame: European Escalation achievements

Played Wargame: European Escalation? See how many of these you've got.

  • Which ones you've earned — and which you're missing
  • Your rarest unlock, and where it ranks
  • Your whole history for this game, on one timeline
  • Steam, PlayStation, Xbox and Battle.net in one place
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About Wargame: European Escalation

The New Fatal Error DLC includes a new 5-mission Operation and touch-screen controls.

How rarity is calculated

Each platform calculates rarity from its own player population. These percentages are shown side by side but are not a controlled comparison.

  • SteamValve's published global unlock percentage across Steam owners of the game.

Percentages are shown exactly as each platform publishes them. Pyroblast does not recalculate them and does not mix player populations together. Data updated .

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